<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>MushRog devlog</title><description>Development diary of MushRog, an online 2D pixel-art RPG.</description><link>https://www.mushrog.com.br/</link><item><title>The first sprites of our own</title><link>https://www.mushrog.com.br/en/devlog/2026-10-15-arte-propria/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-15-arte-propria/</guid><description>The player character got its own art: a doll made by Jhonatan, our artist, with a full suit of armor (the Dark Armor) and the sword swing. Until now every hero was assembled from sprites borrowed from LPC, a free art library.</description><pubDate>Thu, 15 Oct 2026 21:00:00 GMT</pubDate></item><item><title>Site em cinco idiomas e beta por convite</title><link>https://www.mushrog.com.br/en/devlog/2026-10-15-site-beta-idiomas/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-15-site-beta-idiomas/</guid><description>O site ganhou português, inglês, espanhol do México, russo e chinês simplificado, e a página de download virou uma lista de espera: quem quer jogar deixa o e-mail e a gente libera convites aos poucos. Quem recebe um código digita no site e só então vê os links.</description><pubDate>Thu, 15 Oct 2026 18:00:00 GMT</pubDate></item><item><title>The Squire, the sixth class, and the first balance pass</title><link>https://www.mushrog.com.br/en/devlog/2026-10-15-escudeiro/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-15-escudeiro/</guid><description>The Squire is in: the tank class, with double the Warrior&apos;s HP and a third of the damage. Its job is to hold the boss on itself while the Mage and the Archer hit from range. Along with it came the first balance pass, based on measured numbers instead of guesses.</description><pubDate>Thu, 15 Oct 2026 17:00:00 GMT</pubDate></item><item><title>A look that feels like a game</title><link>https://www.mushrog.com.br/en/devlog/2026-10-15-redesign/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-15-redesign/</guid><description>We redesigned all the interface that isn&apos;t map: menus, buttons, panels, account screens and the bottom bar. Until now the game worked, but it looked like a dev tool, with gray boxes, buttons that looked like text and lists of nothing but names.</description><pubDate>Thu, 15 Oct 2026 15:00:00 GMT</pubDate></item><item><title>Crisp on phones, with a joystick</title><link>https://www.mushrog.com.br/en/devlog/2026-10-15-celular/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-15-celular/</guid><description>The game now draws text at the device&apos;s resolution, uses the full screen on tall phones and respects the camera notch. It also gained an optional joystick for the room.</description><pubDate>Thu, 15 Oct 2026 03:10:00 GMT</pubDate></item><item><title>Your account, under your control</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-conta-e-toque/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-conta-e-toque/</guid><description>You can now stay logged in on a device without typing the password every time, export your own data and delete your account from inside the game. We also made every panel finger-sized.</description><pubDate>Thu, 15 Oct 2026 02:50:00 GMT</pubDate></item><item><title>An interface that finds itself</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-interface/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-interface/</guid><description>We redid the path of someone opening the game for the first time, from the title screen to the first room, and the bottom bar became the place where everything can be found. Before, half the game only existed for people who knew where to look.</description><pubDate>Thu, 15 Oct 2026 02:30:00 GMT</pubDate></item><item><title>Parties, dungeon week and the game in English</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-grupo-e-ingles/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-grupo-e-ingles/</guid><description>Three things for the beta: you can form a party before entering a room, dungeons get a different modifier every week, and the whole game can be played in English.</description><pubDate>Thu, 15 Oct 2026 01:00:00 GMT</pubDate></item><item><title>Getting ready for the closed beta</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-pronto-para-a-beta/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-pronto-para-a-beta/</guid><description>We started the phase of getting the game ready for people outside the team. None of this shows up on the combat screen, but it&apos;s what separates a test among friends from a beta: coming back after a disconnect, moderating chat and measuring what happens.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A real test server</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-servidor-de-testes/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-servidor-de-testes/</guid><description>MushRog now has a test server on the internet. The &quot;Play online&quot; button in the menu connects straight to it, and nobody has to host on their own computer.</description><pubDate>Wed, 14 Oct 2026 23:00:00 GMT</pubDate></item><item><title>Two new dungeons and rooms that multiply</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-mais-dungeons/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-mais-dungeons/</guid><description>The Frozen Cavern and the Howling Grove are open. And each room now has as many instances as it needs: if yours fills up, the portal opens another one for you.</description><pubDate>Wed, 14 Oct 2026 21:50:00 GMT</pubDate></item><item><title>Cosmetics-only Esporário, six banners</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-gacha/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-gacha/</guid><description>The Esporário went into the prototype with all six banners: character, armor, weapons, wings, mounts and familiars. Everything in it is cosmetic, and nothing that comes out of it changes stats, damage or drops.</description><pubDate>Wed, 14 Oct 2026 21:40:00 GMT</pubDate></item><item><title>Trade, market, storage and guilds</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-trade-mercado-guilda/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-trade-mercado-guilda/</guid><description>The social side of the economy has arrived: direct trading between players, a market that works while the seller is offline, per-account storage and guilds with their own storage and chat.</description><pubDate>Wed, 14 Oct 2026 21:30:00 GMT</pubDate></item><item><title>Wednesday and Sunday Raid</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-incursao/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-incursao/</guid><description>The exploration room became the Raid. It opens only on Wednesday and Sunday, has ten waves of ten elite enemies, and anyone who clears all ten gets a chest ten times bigger than the normal one.</description><pubDate>Wed, 14 Oct 2026 21:20:00 GMT</pubDate></item><item><title>The four Legends</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-lendas/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-lendas/</guid><description>Legends are in, the game&apos;s weekly bosses. There are four, each with a mechanic that needs at least two players, and the first win of the week against each one gives the Esporário&apos;s star essence.</description><pubDate>Wed, 14 Oct 2026 21:10:00 GMT</pubDate></item><item><title>Farm, hunting and cooking</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-fazenda-e-cozinha/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-fazenda-e-cozinha/</guid><description>Town got a teleport to Valley Farm. There you can harvest, milk, collect honey, fish and hunt, and with what you gather the Tavern makes food that strengthens the whole team in the next room.</description><pubDate>Wed, 14 Oct 2026 21:00:00 GMT</pubDate></item><item><title>Scorched Ruins</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-ruinas/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-ruinas/</guid><description>The first real dungeon is open, through the portal east of town. It has five rooms in sequence: three regular ones, a mini-boss in the middle and the Salamander at the end.</description><pubDate>Wed, 14 Oct 2026 15:00:00 GMT</pubDate></item><item><title>The bottom bar</title><link>https://www.mushrog.com.br/en/devlog/2026-10-14-barra-de-baixo/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-14-barra-de-baixo/</guid><description>On phones, the skills didn&apos;t respond to touch. The bar was just a drawing on top of the map, and touch was read by screen position, which worked on the computer and failed on some devices.</description><pubDate>Wed, 14 Oct 2026 13:00:00 GMT</pubDate></item><item><title>Every class becomes two</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-arvore-de-jobs/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-arvore-de-jobs/</guid><description>The job tree is in. Each character now has a job level on top of the regular level, and earns points to learn skills. At job 40 you pick one of two paths: the Warrior becomes a Knight or a Berserker, the Mage becomes an Elementalist or a Warlock, and so on. That makes ten second jobs.</description><pubDate>Mon, 12 Oct 2026 23:30:00 GMT</pubDate></item><item><title>Five classes, seven elements</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-cinco-classes/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-cinco-classes/</guid><description>The game had two possible characters and three elements. Now it has the five starting classes from the design and the seven elements, with all eleven reactions. It&apos;s the first time MushRog looks like the game on paper.</description><pubDate>Mon, 12 Oct 2026 22:30:00 GMT</pubDate></item><item><title>The blacksmith is open</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-ferreiro/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-ferreiro/</guid><description>The blacksmith&apos;s building in town is no longer just a block with a name. Get close and a button appears. Inside, you pick a piece and try to upgrade it, from +0 up to +15.</description><pubDate>Mon, 12 Oct 2026 21:30:00 GMT</pubDate></item><item><title>The helmet is yours now</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-equipamento/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-equipamento/</guid><description>Equipment is really in. Each character has six slots (helmet, armor, pants, gloves, boots and weapon), every piece shows on the doll, and what drops from the Den and the boss now includes pieces with rarity and rolled attributes.</description><pubDate>Mon, 12 Oct 2026 20:30:00 GMT</pubDate></item><item><title>Leveling up by reading</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-subir-de-nivel/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-subir-de-nivel/</guid><description>The experience tomes that dropped in the Den and from the boss now have a use. In the Team panel, in town, you pick a character and read a tome. They level up, get points, and you spend the points on attributes.</description><pubDate>Mon, 12 Oct 2026 19:30:00 GMT</pubDate></item><item><title>A hundred in the square</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-cem-na-praca/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-cem-na-praca/</guid><description>We put a hundred players in town at the same time, each with an account, two characters and a team, wandering around and saying &quot;hi&quot; now and then. They stayed for the full two minutes and nobody dropped. With that, phase 1 is done.</description><pubDate>Mon, 12 Oct 2026 18:30:00 GMT</pubDate></item><item><title>Waves, loot and the first chest</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-toca-e-baus/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-toca-e-baus/</guid><description>A second portal opened in town, to the west: the Elemental Den. It has three waves of mobs, each mob with its own aura, and everything that dies leaves something for everyone in the room. The boss pays out now too, with an instant drop and a chest that opens with keys.</description><pubDate>Mon, 12 Oct 2026 17:30:00 GMT</pubDate></item><item><title>The farm made it into the plan</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-fazenda-e-cozinha/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-fazenda-e-cozinha/</guid><description>A farm for each town, with a kitchen NPC, is now on the roadmap. There isn&apos;t a line of code yet, it&apos;s only design, but it changed how we think about what to do between one fight and the next.</description><pubDate>Mon, 12 Oct 2026 16:00:00 GMT</pubDate></item><item><title>A square to wait for the party</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-a-cidade/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-a-cidade/</guid><description>There&apos;s now a place between login and the fight. It&apos;s a small town with a square and a fountain in the middle, four buildings around it and a portal to the north that leads to the Salamander room. You arrive with your team, see who&apos;s nearby, chat, and head to the room together. When you&apos;re done,…</description><pubDate>Mon, 12 Oct 2026 15:30:00 GMT</pubDate></item><item><title>Everyone gets their own team</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-conta-e-personagem/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-conta-e-personagem/</guid><description>You can now create an account, build characters and enter the room with them. Before, everyone was the same Mage and the same Warrior. Now each player picks class, body, hair, hair color, skin tone and height, puts two characters together in a team and takes that team into the fight.</description><pubDate>Mon, 12 Oct 2026 14:30:00 GMT</pubDate></item><item><title>Two in the same room</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-quatro-na-sala/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-quatro-na-sala/</guid><description>MushRog is online now. One person hosts a room from the menu, up to three more join by IP, and everyone fights the same Salamander. When someone pulls off an Overload, the others see the explosion and its name in the corner of the screen.</description><pubDate>Mon, 12 Oct 2026 13:30:00 GMT</pubDate></item><item><title>The helmet swaps and the sprite changes</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-personagens-em-camadas/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-personagens-em-camadas/</guid><description>The rectangles became characters. The Mage has a purple tunic and a staff, the Warrior has plate armor, a helmet and a longsword, and pressing a key swaps the steel helmet for a golden one without reloading anything. It&apos;s the first test of visible equipment, done with borrowed art from the…</description><pubDate>Mon, 12 Oct 2026 12:40:00 GMT</pubDate></item><item><title>Now you can dodge</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-virou-jogo/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-virou-jogo/</guid><description>The first version of the prototype was a number simulation with keys. You pressed 1, the damage showed up in a log, and the boss hit back with no warning. Today it became a game: there&apos;s a floor, there&apos;s a body, there&apos;s a red circle growing where the hit will land, and you run out of it.</description><pubDate>Mon, 12 Oct 2026 12:20:00 GMT</pubDate></item><item><title>The site is born with the devlog</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-site-do-jogo/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-site-do-jogo/</guid><description>The site came before the sprites. For now it has only a home page and this devlog, but the base is already the one that will carry the rest: game page, gallery, download, English version.</description><pubDate>Mon, 12 Oct 2026 12:10:00 GMT</pubDate></item><item><title>Wednesday and Sunday are horde days</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-salas-de-exploracao/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-salas-de-exploracao/</guid><description>We designed MushRog&apos;s community event: exploration rooms that open only on Wednesdays and Sundays, with ten waves of ten elite enemies and a chest ten times bigger for whoever clears everything.</description><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate></item><item><title>Six months without an artist, and what we do about it</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-arte-provisoria/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-arte-provisoria/</guid><description>MushRog&apos;s artist joins in April 2027. Until then the prototype uses free art from the internet, and we settled the rules for that before downloading the first sprite.</description><pubDate>Mon, 12 Oct 2026 11:45:00 GMT</pubDate></item><item><title>Combat was born without graphics</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-simulacao-de-combate/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-simulacao-de-combate/</guid><description>The first thing MushRog has is a combat simulation that runs with no screen and no network. You can play a whole fight against the Blazing Salamander in an automated test.</description><pubDate>Mon, 12 Oct 2026 11:30:00 GMT</pubDate></item><item><title>What MushRog is, in one page of decisions</title><link>https://www.mushrog.com.br/en/devlog/2026-10-12-documento-de-design/</link><guid isPermaLink="true">https://www.mushrog.com.br/en/devlog/2026-10-12-documento-de-design/</guid><description>Today MushRog got a name and a design document. It&apos;s an online 2D pixel-art RPG: a public town where everyone meets, and combat in rooms of up to 4 players. Each player brings a team of 2 characters and swaps between them in the middle of a fight.</description><pubDate>Mon, 12 Oct 2026 11:00:00 GMT</pubDate></item></channel></rss>