The bottom bar
On phones, the skills didn’t respond to touch. The bar was just a drawing on top of the map, and touch was read by screen position, which worked on the computer and failed on some devices.
What changed
The bar became its own strip at the bottom, like in MU and Diablo. The map ends above it, and no fighting happens below the buttons. There’s a health orb on the left and a mana orb on the right, with the liquid going down as you take hits or spend.
The six skills are real buttons now. Touch, click and the keys 1 to 6 work, including the numpad ones. In place of the swap button there are two cards, one for each character on the team, with health, mana and the active badge. Tapping the other one swaps. If the swap is recharging, the card shows how long is left, and if the character is down, it shows that too. Chat, Bag, Team and Exit moved onto the bar, instead of floating in the corner of the screen.
The bar’s look is temporary, made in code. When the art arrives, it gets a proper frame without touching the rest.
Changes
- feat(client): bottom HUD bar with orbs, touch skill buttons and character cards
Fixed-height bar below the map (viewport 640x420): HP and MP orbs, six real Button skill slots (touch, click, keys 1-6 and numpad), one card per team character with HP/MP and an active tag (tap the other to swap), and Chat/Bolsa/Time/Sair. Optional frame texture at assets/ui/hud_bar.png. Touch test updated.