Cosmetics-only Esporário, six banners
The Esporário went into the prototype with all six banners: character, armor, weapons, wings, mounts and familiars. Everything in it is cosmetic, and nothing that comes out of it changes stats, damage or drops.
Why
The decision to sell only looks goes back to the start of the project. Now it’s in the code too, because the Esporário module has no access to anything that touches combat.
How it works
One pull costs 160 star essence. The 5-star chance is 2%, and the 30th pull without a 5-star guarantees one. There’s no 50/50: the 5-star is always the banner’s featured item, and when it doesn’t come, a 4-star from the banner does. Each banner type has its own counter, which doesn’t reset when the banner of that type changes.
Duplicates turn into star fragments, which buy items from old banners in a shop. Every account gets a free Road Pony.
Until our own art arrives, skins only change the colors of the character, armor or weapon, and wings, mounts and familiars show up as a label under the name. For now, essence comes only from Legends: 160 on the first win of the week against each one.
Next step
Real art for every item, in phase 3.
Changes
- feat(server): phase 2 systems behind one service hub
Room instances: a full room opens a new instance (rid#n) and empty extra instances are dropped; matchmaking fills groups first. New room kinds: farm (wild animals that respawn, gather nodes, team revives instead of failing), legend (weekly boss, needs 2 players and a level, phases with summons and flooding, linked roots, aura cycling with reflect, damage only from given reactions) and explore (Wednesday and Sunday, 10 waves of 10 elites per rotating theme, 20 s pause with free swap, reward per wave, 10x chest capped at 2 per opening, ranking and a global announcement). Two more dungeons (Caverna Gelida, Bosque Uivante), four legends and the explore themes, all in data with their mobs, loot and portals. Modules: Cooking (farm gathering with personal regrowth, recipes, shop, food that buffs both characters for 30 min), Gacha (six banners with their own pity at 30, no 50/50, fragments, cosmetic visuals), Storage, TradeSession (two locks, 3 s review, atomic two-account update, 90-day log), Market (escrow, 5% fee, offline payout) and Guilds (ranks, invites, storage, message of the day, guild chat). Net exposes them through rq_op/panel_rpc. Protocol 12.
- feat(client): farm, legends, explore and city service panels
Farm room: zones, gather nodes with personal regrowth, tap a node to walk and gather, orange exit back to town. Legend and explore overlays: waiting for players, phase banners, flooding tint, roots, wave and pause with free swap. City: Taverna, Loja, Armazem and Mercado open their panels with F or a tap; tapping another player offers a trade; Gacha, Guilda and Incursao buttons at the top. New panels for cooking, storage, market, trade, gacha and guild, all talking to the server through Net.op. Food is eaten from the bag. Guild chat with /gu. Gacha cosmetics recolor the outfit, armor and weapon layers, and wings, mounts and pets show as a tag under the name. Mob sprites for the new monsters and the farm animals. Integration test covers farm gathering, cooking, food in the room, storage, gacha pulls, guild chat, legend gating, market eligibility and an explore wave. Version 0.2.0.