MushRog

Two new dungeons and rooms that multiply

October 14, 2026 mecanicaarquitetura

The Frozen Cavern and the Howling Grove are open. And each room now has as many instances as it needs: if yours fills up, the portal opens another one for you.

Why

With one instance per room, only four people on the whole server could run the same dungeon at the same time. That couldn’t even handle the test with friends.

How it works

The Frozen Cavern is at the southeast portal, with ice wolves and frost spirits, the Frost Golem in the middle and the Glacial Wyrm at the end. It calls for fire. The Howling Grove is at the southwest portal, with howling wolves, thorn sprites and spark imps, the Young Ent in the middle and the Stormwing Griffin at the end, and it calls for earth and fire.

Both follow the Ruins format: five rooms, layouts drawn without repeats, a door that opens once the room is clear and a one-key chest at the end.

The portal puts you in the instance with an open slot that has the most people, to help parties form. When all of them are full, another one is created, and it goes away when it empties.

Next step

Forming a party before entering, so you can choose who you go with.

Changes

  • feat(server): phase 2 systems behind one service hub

    Room instances: a full room opens a new instance (rid#n) and empty extra instances are dropped; matchmaking fills groups first. New room kinds: farm (wild animals that respawn, gather nodes, team revives instead of failing), legend (weekly boss, needs 2 players and a level, phases with summons and flooding, linked roots, aura cycling with reflect, damage only from given reactions) and explore (Wednesday and Sunday, 10 waves of 10 elites per rotating theme, 20 s pause with free swap, reward per wave, 10x chest capped at 2 per opening, ranking and a global announcement). Two more dungeons (Caverna Gelida, Bosque Uivante), four legends and the explore themes, all in data with their mobs, loot and portals. Modules: Cooking (farm gathering with personal regrowth, recipes, shop, food that buffs both characters for 30 min), Gacha (six banners with their own pity at 30, no 50/50, fragments, cosmetic visuals), Storage, TradeSession (two locks, 3 s review, atomic two-account update, 90-day log), Market (escrow, 5% fee, offline payout) and Guilds (ranks, invites, storage, message of the day, guild chat). Net exposes them through rq_op/panel_rpc. Protocol 12.

  • feat(client): farm, legends, explore and city service panels

    Farm room: zones, gather nodes with personal regrowth, tap a node to walk and gather, orange exit back to town. Legend and explore overlays: waiting for players, phase banners, flooding tint, roots, wave and pause with free swap. City: Taverna, Loja, Armazem and Mercado open their panels with F or a tap; tapping another player offers a trade; Gacha, Guilda and Incursao buttons at the top. New panels for cooking, storage, market, trade, gacha and guild, all talking to the server through Net.op. Food is eaten from the bag. Guild chat with /gu. Gacha cosmetics recolor the outfit, armor and weapon layers, and wings, mounts and pets show as a tag under the name. Mob sprites for the new monsters and the farm animals. Integration test covers farm gathering, cooking, food in the room, storage, gacha pulls, guild chat, legend gating, market eligibility and an explore wave. Version 0.2.0.

← Back to the devlog