Esporário solo de apariencia, seis banners
El Esporário entró al prototipo con los seis banners: personaje, armaduras, armas, alas, monturas y familiares. Todo en él es apariencia, y nada de lo que sale de ahí cambia atributo, daño o drop.
Por qué
La decisión de vender solo apariencia viene del inicio del proyecto. Ahora también está en el código, porque el módulo del Esporário no tiene acceso a nada que toque el combate.
Cómo funciona
Una tirada cuesta 160 de esencia estelar. La probabilidad de 5 estrellas es 2%, y la tirada 30 sin 5 estrellas garantiza una. No existe el 50/50: el 5 estrellas es siempre el objeto destacado del banner, y cuando no sale, sale un 4 estrellas del banner. Cada tipo de banner tiene su propio contador, que no se reinicia cuando cambia el banner de ese tipo.
Los repetidos se vuelven fragmentos estelares, que compran objetos de banners antiguos en una tienda. Toda cuenta recibe un Pônei de Estrada gratis.
Hasta que llegue el arte propio, las skins solo cambian los colores del personaje, de la armadura o del arma, y las alas, monturas y familiares aparecen como una etiqueta bajo el nombre. La esencia, por ahora, solo viene de las Leyendas: 160 en la primera victoria de la semana en cada una.
Siguiente paso
Arte de verdad para cada objeto, en la fase 3.
Cambios
- feat(server): phase 2 systems behind one service hub
Room instances: a full room opens a new instance (rid#n) and empty extra instances are dropped; matchmaking fills groups first. New room kinds: farm (wild animals that respawn, gather nodes, team revives instead of failing), legend (weekly boss, needs 2 players and a level, phases with summons and flooding, linked roots, aura cycling with reflect, damage only from given reactions) and explore (Wednesday and Sunday, 10 waves of 10 elites per rotating theme, 20 s pause with free swap, reward per wave, 10x chest capped at 2 per opening, ranking and a global announcement). Two more dungeons (Caverna Gelida, Bosque Uivante), four legends and the explore themes, all in data with their mobs, loot and portals. Modules: Cooking (farm gathering with personal regrowth, recipes, shop, food that buffs both characters for 30 min), Gacha (six banners with their own pity at 30, no 50/50, fragments, cosmetic visuals), Storage, TradeSession (two locks, 3 s review, atomic two-account update, 90-day log), Market (escrow, 5% fee, offline payout) and Guilds (ranks, invites, storage, message of the day, guild chat). Net exposes them through rq_op/panel_rpc. Protocol 12.
- feat(client): farm, legends, explore and city service panels
Farm room: zones, gather nodes with personal regrowth, tap a node to walk and gather, orange exit back to town. Legend and explore overlays: waiting for players, phase banners, flooding tint, roots, wave and pause with free swap. City: Taverna, Loja, Armazem and Mercado open their panels with F or a tap; tapping another player offers a trade; Gacha, Guilda and Incursao buttons at the top. New panels for cooking, storage, market, trade, gacha and guild, all talking to the server through Net.op. Food is eaten from the bag. Guild chat with /gu. Gacha cosmetics recolor the outfit, armor and weapon layers, and wings, mounts and pets show as a tag under the name. Mob sprites for the new monsters and the farm animals. Integration test covers farm gathering, cooking, food in the room, storage, gacha pulls, guild chat, legend gating, market eligibility and an explore wave. Version 0.2.0.