Dos dungeons nuevas y salas que se multiplican
Se abrieron la Caverna Gélida y el Bosque Aullante. Y ahora cada sala tiene las instancias que necesite: si la tuya se llena, el portal abre otra para ti.
Por qué
Con una instancia por sala, solo cuatro personas en todo el servidor podían hacer la misma dungeon al mismo tiempo. Eso no aguantaba ni la prueba con amigos.
Cómo funciona
La Caverna Gélida está en el portal sureste, con lobos de hielo y espíritus de escarcha, el Gólem de Escarcha en medio y la Sierpe Glacial al final. Pide fuego. El Bosque Aullante está en el portal suroeste, con lobos aulladores, duendes de espinas y diablillos chispa, el Ent Joven en medio y el Grifo de la Tormenta al final, y pide tierra y fuego.
Las dos siguen el formato de las Ruinas: cinco salas, layouts sorteados sin repetir, puerta que abre con la sala limpia y cofre de una llave al final.
El portal te mete en la instancia con lugar que tenga más gente, para formar grupos. Cuando todas están llenas nace otra, y desaparece cuando se vacía.
Próximo paso
Grupo formado antes de entrar, para elegir con quién ir.
Cambios
- feat(server): phase 2 systems behind one service hub
Room instances: a full room opens a new instance (rid#n) and empty extra instances are dropped; matchmaking fills groups first. New room kinds: farm (wild animals that respawn, gather nodes, team revives instead of failing), legend (weekly boss, needs 2 players and a level, phases with summons and flooding, linked roots, aura cycling with reflect, damage only from given reactions) and explore (Wednesday and Sunday, 10 waves of 10 elites per rotating theme, 20 s pause with free swap, reward per wave, 10x chest capped at 2 per opening, ranking and a global announcement). Two more dungeons (Caverna Gelida, Bosque Uivante), four legends and the explore themes, all in data with their mobs, loot and portals. Modules: Cooking (farm gathering with personal regrowth, recipes, shop, food that buffs both characters for 30 min), Gacha (six banners with their own pity at 30, no 50/50, fragments, cosmetic visuals), Storage, TradeSession (two locks, 3 s review, atomic two-account update, 90-day log), Market (escrow, 5% fee, offline payout) and Guilds (ranks, invites, storage, message of the day, guild chat). Net exposes them through rq_op/panel_rpc. Protocol 12.
- feat(client): farm, legends, explore and city service panels
Farm room: zones, gather nodes with personal regrowth, tap a node to walk and gather, orange exit back to town. Legend and explore overlays: waiting for players, phase banners, flooding tint, roots, wave and pause with free swap. City: Taverna, Loja, Armazem and Mercado open their panels with F or a tap; tapping another player offers a trade; Gacha, Guilda and Incursao buttons at the top. New panels for cooking, storage, market, trade, gacha and guild, all talking to the server through Net.op. Food is eaten from the bag. Guild chat with /gu. Gacha cosmetics recolor the outfit, armor and weapon layers, and wings, mounts and pets show as a tag under the name. Mob sprites for the new monsters and the farm animals. Integration test covers farm gathering, cooking, food in the room, storage, gacha pulls, guild chat, legend gating, market eligibility and an explore wave. Version 0.2.0.