农场、狩猎和烹饪
城镇多了一个通往 Fazenda do Vale 的传送。在那里可以收割、挤奶、取蜂蜜、钓鱼和打猎,用收集到的东西,Taverna 能做出让整个队伍在下一个房间里变强的食物。
为什么
我们希望农场为战斗服务,而不是另一个独立的游戏,所以它的奖励是一个 30 分钟的加成,在 dungeon 里分量不轻。它也是个安静的地方,给只想在两场战斗之间逛逛的人。
怎么运作
每个菜畦、每棵树、每只家畜和每个钓点都是个人的:你收的东西不会对别人消失。一切大约 10 分钟后重新长出来,钓鱼是 5 分钟。林子边上有兔子、野猪和鹿。兔子和鹿被打了才会还手,野猪会直接冲过来。它们掉肉、皮和角,过一段时间会回来。在农场里没人会有损失:倒下的人 4 秒后在入口站起来。
Taverna 负责烹饪和教食谱。有五道菜和五种饮料;三种一开始就会,其余的要靠交付食材来学。肉桂这类香料只能在商店买。你通过背包在房间外进食,一次一道菜、一种饮料,各 30 分钟,加成对队伍里的两个角色都有效。Ensopado de raízes 给 +10% 最大 HP,Café da fazenda 给 +5% 速度,Cidra quente 给 +15% 冰抗性。
农场是一个最多 12 人的实例。满了就再开一个。
下一步
从怪物身上掉落的食谱,以及带有自己农场的第二个区域。
变更
- feat(server): phase 2 systems behind one service hub
Room instances: a full room opens a new instance (rid#n) and empty extra instances are dropped; matchmaking fills groups first. New room kinds: farm (wild animals that respawn, gather nodes, team revives instead of failing), legend (weekly boss, needs 2 players and a level, phases with summons and flooding, linked roots, aura cycling with reflect, damage only from given reactions) and explore (Wednesday and Sunday, 10 waves of 10 elites per rotating theme, 20 s pause with free swap, reward per wave, 10x chest capped at 2 per opening, ranking and a global announcement). Two more dungeons (Caverna Gelida, Bosque Uivante), four legends and the explore themes, all in data with their mobs, loot and portals. Modules: Cooking (farm gathering with personal regrowth, recipes, shop, food that buffs both characters for 30 min), Gacha (six banners with their own pity at 30, no 50/50, fragments, cosmetic visuals), Storage, TradeSession (two locks, 3 s review, atomic two-account update, 90-day log), Market (escrow, 5% fee, offline payout) and Guilds (ranks, invites, storage, message of the day, guild chat). Net exposes them through rq_op/panel_rpc. Protocol 12.
- feat(client): farm, legends, explore and city service panels
Farm room: zones, gather nodes with personal regrowth, tap a node to walk and gather, orange exit back to town. Legend and explore overlays: waiting for players, phase banners, flooding tint, roots, wave and pause with free swap. City: Taverna, Loja, Armazem and Mercado open their panels with F or a tap; tapping another player offers a trade; Gacha, Guilda and Incursao buttons at the top. New panels for cooking, storage, market, trade, gacha and guild, all talking to the server through Net.op. Food is eaten from the bag. Guild chat with /gu. Gacha cosmetics recolor the outfit, armor and weapon layers, and wings, mounts and pets show as a tag under the name. Mob sprites for the new monsters and the farm animals. Integration test covers farm gathering, cooking, food in the room, storage, gacha pulls, guild chat, legend gating, market eligibility and an explore wave. Version 0.2.0.