四个传说
传说加入了游戏,它们是每周的首领。一共四个,每个都有一套至少需要两名玩家的机制,每周首次击败其中任何一个,都会掉落孢子园用的星辰精华。
为什么
我们缺一种能让人特意凑到一起的内容。传说不能一个人开:房间会等第二名玩家进来,而且机制要求两种元素,或者两个人同时站在不同的位置。
怎么运作
远古火蜥蜴(15 级)在生命值降到 66% 时召唤带自然元素印记(aura)的幼崽,对它们用火会连锁燃烧。到 33% 时,场地会分时段被水淹没,在水里被雷击中会多受 50% 的伤害。
根须巨蛇(20 级)在两条根须位于相对两侧时免疫伤害。两条根须必须在 4 秒之内先后倒下,否则先倒的那条会重新站起来;25 秒后两条都会回来。
风暴之龙(25 级)每 20 秒在雷和风两种元素印记(aura)之间切换。用与它当前元素印记(aura)相同的元素打它的人,会受到那一击 30% 的反弹伤害。
冰之巨像(30 级)只会被“融化”影响。队伍要么带上火,要么原地寸步难行。
每个传说每周首次击败会给 160 星辰精华。之后还可以再来,花 3 把钥匙,但这时只掉落首领的战利品和它专属的材料。
下一步
找人实测,看最低等级和首领的生命值是否合适。
变更
- feat(server): phase 2 systems behind one service hub
Room instances: a full room opens a new instance (rid#n) and empty extra instances are dropped; matchmaking fills groups first. New room kinds: farm (wild animals that respawn, gather nodes, team revives instead of failing), legend (weekly boss, needs 2 players and a level, phases with summons and flooding, linked roots, aura cycling with reflect, damage only from given reactions) and explore (Wednesday and Sunday, 10 waves of 10 elites per rotating theme, 20 s pause with free swap, reward per wave, 10x chest capped at 2 per opening, ranking and a global announcement). Two more dungeons (Caverna Gelida, Bosque Uivante), four legends and the explore themes, all in data with their mobs, loot and portals. Modules: Cooking (farm gathering with personal regrowth, recipes, shop, food that buffs both characters for 30 min), Gacha (six banners with their own pity at 30, no 50/50, fragments, cosmetic visuals), Storage, TradeSession (two locks, 3 s review, atomic two-account update, 90-day log), Market (escrow, 5% fee, offline payout) and Guilds (ranks, invites, storage, message of the day, guild chat). Net exposes them through rq_op/panel_rpc. Protocol 12.
- feat(client): farm, legends, explore and city service panels
Farm room: zones, gather nodes with personal regrowth, tap a node to walk and gather, orange exit back to town. Legend and explore overlays: waiting for players, phase banners, flooding tint, roots, wave and pause with free swap. City: Taverna, Loja, Armazem and Mercado open their panels with F or a tap; tapping another player offers a trade; Gacha, Guilda and Incursao buttons at the top. New panels for cooking, storage, market, trade, gacha and guild, all talking to the server through Net.op. Food is eaten from the bag. Guild chat with /gu. Gacha cosmetics recolor the outfit, armor and weapon layers, and wings, mounts and pets show as a tag under the name. Mob sprites for the new monsters and the farm animals. Integration test covers farm gathering, cooking, food in the room, storage, gacha pulls, guild chat, legend gating, market eligibility and an explore wave. Version 0.2.0.