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About · Elements and reactions

Elements and reactions

Each character has one element. A hit leaves an aura for 8 s; another element on it triggers a reaction. The reaction leaves a residue for 6 s, and a third or fourth different element chains bigger reactions. Alone you reach two; in a group, four.

The elements

Fire

Burns, melts and overloads. The most direct element.

opposite: Ice used by: Severino, Cícero

Ice

Freezes with water, melts with fire, leaves defense brittle with lightning.

opposite: Fire used by: Dirce, Vera, Luzia

Lightning

Electrocutes water and spreads the shock among the wet.

opposite: Water used by: Jurandir, Marcelo

Water

Vaporizes fire, freezes with ice and blooms with nature, healing.

opposite: Lightning used by: Raimundo, Vera, Ivone

Wind

Spreads a target's aura to its neighbors. The element for setting up the next reaction.

opposite: Earth used by: Socorro, Marcelo

Earth

Crystallizes on any aura and shields whoever struck.

opposite: Wind used by: Rosângela, Dirce, Divino

Nature

Burns with fire in a chain, blooms with water. Life and poison live close by.

opposite: Sand used by: Socorro, Ivone, Divino

Metal

Forges with fire, conducts lightning, corrodes poison. Lowers the defense of almost everything.

opposite: Poison used by: Severino, Raimundo, Jurandir

Poison

Damage per second that spreads. The marsh's element.

opposite: Metal used by: Luzia

Sand

Turns to glass with fire, mud with water, a storm with wind, an oasis with nature.

opposite: Nature used by: Rosângela, Cícero

Two-element reactions

Row: the aura already on the target. Column: the element of the hit. Order changes the effect in some pairs.

FireIceLightningWaterWindEarthNatureMetalPoisonSand
Fire Meltdamage ×2 Overloadburst 1 in 64 px Vaporizedamage ×1,5 Swirlspreads the aura (0,7 wind in 90 px) Crystallizeshield 1,6 for 8 s Burndamage over time 0,35 for 6 s ForgeDEF -50% for 6 s Toxic Gasburst 1,2 in 80 px Glassdamage ×1,7
Ice Meltdamage ×1,5 SuperconductDEF -40% for 8 s Freezefreeze 3 s (shatter ×1,6) Swirlspreads the aura (0,7 wind in 90 px) Crystallizeshield 1,6 for 8 s Brittledamage ×1,8 Venom Frostslow 50% for 4 s Permafrostdamage ×1,6
Lightning Overloadburst 1 in 64 px SuperconductDEF -40% for 8 s Electrocutedamage over time 0,45 for 4 s Swirlspreads the aura (0,7 wind in 90 px) Crystallizeshield 1,6 for 8 s Conductionburst 1,4 in 90 px Toxic Shockdamage ×1,5 Fulguriteburst 1,3 in 90 px
Water Vaporizedamage ×1,5 Freezefreeze 3 s (shatter ×1,6) Electrocutedamage over time 0,45 for 4 s Swirlspreads the aura (0,7 wind in 90 px) Crystallizeshield 1,6 for 8 s Bloomheal 1,4 in 110 px Rustdamage over time 0,3 for 6 s Dilutedamage over time 0,5 for 6 s Mudslow 60% for 4 s
Wind Swirlspreads the aura (0,7 wind in 90 px) Swirlspreads the aura (0,7 wind in 90 px) Swirlspreads the aura (0,7 wind in 90 px) Swirlspreads the aura (0,7 wind in 90 px) Bladesdamage ×1,4 Toxic Cloudspreads the aura (0,7 wind in 100 px) Sandstormspreads the aura (0,8 wind in 110 px)
Earth Crystallizeshield 1,6 for 8 s Crystallizeshield 1,6 for 8 s Crystallizeshield 1,6 for 8 s Crystallizeshield 1,6 for 8 s Alloyshield 2 for 8 s Sludgeslow 50% for 4 s Buryfreeze 2 s (shatter ×1,4)
Nature Burndamage over time 0,35 for 6 s Bloomheal 1,4 in 110 px Sporesdamage over time 0,6 for 6 s Oasisheal 1,2 in 110 px
Metal ForgeDEF -50% for 6 s Brittledamage ×1,8 Conductionburst 1,4 in 90 px Rustdamage over time 0,3 for 6 s Bladesdamage ×1,4 Alloyshield 2 for 8 s CorrodeDEF -60% for 8 s SandingDEF -40% for 6 s
Poison Toxic Gasburst 1,2 in 80 px Venom Frostslow 50% for 4 s Toxic Shockdamage ×1,5 Dilutedamage over time 0,5 for 6 s Toxic Cloudspreads the aura (0,7 wind in 100 px) Sludgeslow 50% for 4 s Sporesdamage over time 0,6 for 6 s CorrodeDEF -60% for 8 s Venom Dustdamage over time 0,5 for 5 s
Sand Glassdamage ×1,7 Permafrostdamage ×1,6 Fulguriteburst 1,3 in 90 px Mudslow 60% for 4 s Sandstormspreads the aura (0,8 wind in 110 px) Buryfreeze 2 s (shatter ×1,4) Oasisheal 1,2 in 110 px SandingDEF -40% for 6 s Venom Dustdamage over time 0,5 for 5 s

Three- and four-element chains

Named sets have their own effect; any other trio falls into Resonance and any quartet into Convergence.

any trio ×3

Resonance

damage ×2 · burst 1,2 in 100 px

FireWaterLightning ×3

Steam Storm

damage ×2 · burst 2 in 120 px

FireIceWind ×3

Burning Blizzard

damage ×2,4 · slow 50% for 4 s

WaterIceLightning ×3

Absolute Zero

damage ×2 · freeze 4 s (shatter ×1,8)

EarthMetalFire ×3

Living Forge

damage ×2 · shield 3 for 10 s

PoisonWaterNature ×3

Swamp

damage over time 1 for 6 s · slow 40% for 6 s

SandWindLightning ×3

Fulgurite Storm

burst 2,5 in 140 px

MetalLightningWater ×3

Short Circuit

damage ×1,8 · DEF -60% for 8 s

SandFireEarth ×3

Vitrify

damage ×2,6 · freeze 1.5 s (shatter ×2)

PoisonFireWind ×3

Toxic Storm

burst 1,2 in 100 px · damage over time 0,9 for 8 s

NatureEarthWater ×3

Living Forest

heal 3 in 150 px · shield 2 for 8 s

IceMetalSand ×3

Frost Blades

damage ×2,5 · DEF -30% for 6 s

any quartet ×4

Convergence

damage ×3 · burst 2,5 in 140 px · DEF -40% for 8 s

FireWaterLightningWind ×4

Primordial Storm

damage ×3 · burst 4 in 160 px

EarthMetalFireIce ×4

Forge Cataclysm

damage ×3,5 · DEF -70% for 10 s

PoisonWaterNatureSand ×4

Black Mangrove

damage over time 1,6 for 8 s · slow 60% for 6 s

LightningMetalSandWind ×4

Supercell

burst 5 in 180 px