MushRog

Manual

Everything in the game today, explained. It grows with development: what has no image yet is marked.

Still without own art: animated monsters, city and farm props, wearable cosmetics and music. What you see here is AI-generated or borrowed art, to be replaced by Jhonatan's.

Game rules

The same text as the in-game manual (H key).

First steps

Tap the ground (or use WASD and the arrow keys) to walk. The city has no combat: it is where you meet people, buy, sell and get ready.

Orange portals lead to combat rooms. Stand on one and tap Enter or press F. Start with the Elemental Den.

Buildings (Smith, Tavern, Shop, Storage, Market) open when you walk up and tap them or press F.

Chat is on the bottom bar (or Enter). Red dots on the buttons mean there is something to do there.

Team and swapping

You play with 2 characters: one in the field, the other in reserve. Tap the dimmed card on the bar (or Tab / Q) to swap.

RuleValue
Swap cooldown1.5 s
Skill cooldownsKeep running in reserve
HP and MPKept; reserve only regains MP, slowly
Entry skillFires when swapping in (15 to 20 s cooldown)
StunnedCannot swap

If the fielded character falls, the reserve steps in on its own (forced swap). The team only loses when both fall.

Why swap: put a second element on top of the first one's aura, use the other while skills recharge, change range.

Elements and reactions

An elemental hit leaves an aura on the target for 8 s (the colored outline). A different element on that aura consumes it and triggers a reaction. Order matters.

Every reaction leaves a residue for 6 s (the dots above the enemy's health). An element not yet in it triggers the 3-chain (damage ×2 plus a burst) and a fourth closes the 4-chain (damage ×3). Some sets have their own name and effect, like Absolute Zero (water, ice, lightning) and Supercell (lightning, metal, sand, wind). Each character has one element, so chains are a group thing.

ElementColor
FireOrange
WaterBlue
IceLight cyan
LightningPurple
WindLight green
EarthGolden brown
NatureDark green
MetalSteel blue
PoisonToxic green
SandPale gold

The 11 reactions (aura + hit)

ComboReactionEffect
Fire + IceMeltDamage × 2
Ice + FireMeltDamage × 1.5
Fire + WaterVaporizeDamage × 1.5
Water + LightningElectrocuteDamage over 4 s, jumps to wet foes
Ice + LightningSuperconductDEF −40% for 8 s
Fire + LightningOverloadArea blast
Ice + WaterFreezeHeld 3 s; a physical hit shatters it
Fire + NatureBurnDamage over 6 s, spreads
Water + NatureBloomHeals nearby allies
Earth + otherCrystallizeShield for whoever triggered it
Wind + otherSwirlArea damage and copies the aura

Elemental mastery raises reaction damage. Any player in the room can react on someone else's aura.

Rooms

TypePlayersWhat it is
Mob room1 to 4Waves of enemies; no key needed
Dungeon1 to 4Several rooms, boss at the end, 1-key chest
Boss1 to 4Single arena in phases, 2-key chest
Legend2 to 4Rare boss with a level minimum; essence on the first win of the week
Incursion1 to 4Wednesday and Sunday: 10 elite waves

Up to 4 players per room; enemy health grows with the player count (100%, 170%, 240%, 300%). Loot is personal: nobody fights over items.

If everyone falls, the room ends without the final chest, but what you picked up stays. Lost connection? You have 60 s to rejoin the same room.

Legends need at least 2 players and give star essence once a week each. Check the Agenda.

Keys and chests

Keys only gate the gear in chests. Tomes, gold and materials always drop, no key needed.

RuleValue
Regeneration1 key per hour
Maximum10 active + 14 stored in the vault
Dungeon chest1 key
Boss chest2 keys
Extra legend in a week3 keys (no essence)
Mob roomNo key

Finished without a key? The chest is held for 24 h and opens in Bag > Chests once a key comes back. Keys are never sold.

Progression

Nobody gains XP by playing. XP only comes from tomes, which drop in combat and can be used on any character: Character > Status.

Each level gives 3 attribute points. Raising an attribute costs more every 10 points (steps), so spreading pays off.

AscensionLevelsMax skillMaterial
01 to 203None
121 to 505Boss
251 to 606Boss
361 to 807Boss
481 to 1008Boss
5+101 to 500 (every 50)10Legend

At a gate the level locks until you pay the ascension (gold and materials). Each ascension gives permanent HP and raises the skill and weapon caps.

Heroes and skills

You do not create a character: you recruit a hero. There are 12, two per class, each with a name, class, element, weapon and 4 skills of their own. The first 2 are free; the rest are recruited at the Micélia tavern with gold and a drop material.

The 4 skills open with the hero's level: basic at 1, secondary at 3, ultimate at 8 and fury at 12. Raising a skill from 2 to 10 costs gold and materials, up to the ascension cap.

The kinds: basic (weak, no cooldown), secondary (stronger), ultimate (long cooldown, big damage or a big effect) and fury (longest cooldown; applies the hero's second element). They sit on the 4 round buttons on the right (keys 1 to 4; on a gamepad ✕ ◻ ○ △).

Gear and the Smith

Slots: helmet, armor, pants, gloves, boots, weapon, off-hand, cape, necklace and 2 rings. Grades: Common, Rare, Epic and Legendary (more affixes). Legendaries bind when equipped.

Smith upgrades (+0 to +15)

LevelChanceOn failure
+1 to +3100%—
+4 to +690% to 70%Only the materials are spent
+7 to +960% to 40%Drops 1 level
+10 to +1530% to 5%50% to break, else drops 1

A Protection Stone prevents breaking (and is used up). From +10 on the piece glows.

Farm and cooking

The Farm portal leads to a peaceful map: garden, orchard, animals and woods. Harvesting is personal and each plot regrows in about 10 min.

Cook at the Tavern with your ingredients (some spices only at the Shop). Cooking is instant.

1 dish + 1 drink active at a time, 30 min each, for both characters. You cannot eat inside a room: eat before you go in.

Trading

WhereHow
Direct tradeTap a nearby player; both lock and confirm. No fee. Account 24 h old and level 20
MarketList it at the building; sells even while you are offline. 5% fee
Storage100 slots per account (up to 300 with gold); moves items between your characters

Tomes and essence are bound and cannot be traded or listed. After locking, the trade shows the final contents for 3 s before it can be confirmed.

Guild

Founding a guild costs 10,000 gold, with a 2 to 4 letter tag and up to 30 members (leader, officers and members).

Invites last 24 h. The guild has a message of the day, its own storage and chat (/gu on PC).

Star shop

Looks only: skins, wings, mounts and familiars. Nothing from the shop changes stats, damage, speed or drops.

RuleValue
Cost160 essence per pull
5★ chance2%
GuaranteeFeatured 5★ on pull 30
50/50None
CounterOne per banner type, kept when banners change
DuplicateTurns into star fragments

Free essence comes from legends. Fragments buy older items in the fragment shop.

Controls

KeyAction
WASD, arrows, clickWalk
1 to 4Skills
Tab or QSwap character
FInteract (portal, building)
EnterChat
EscClose; with nothing open, Menu
C, K, B (I), M, J, GCharacter, Skills, Bag, Map, Agenda, Guild
HManual
R and SpaceTraining: restart and pause

On touch: tap the ground to walk, the bar buttons for skills and the dimmed card to swap. Android back does the same as Esc.

What still needs art

Inventory generated from the game: how much of each category exists, how much is missing and how much is still art borrowed from the LPC.

CategoryExistsMissingProvisional (LPC)Final art
Ícones de itens53/5300AI-generated
Ícones de peças de equipamento30/3000AI-generated
Peças vestidas no boneco30/30027Jhonatan
Ícones de skills54/5400AI-generated
Emblemas de classe6/600AI-generated
Boneco do jogador27/32512Jhonatan
Monstros, chefes e lendas22/22021Jhonatan
Cosméticos do gacha (skins, sets, armas, asas, familiares, montarias)0/38380Jhonatan
Cidade12/1200Jhonatan
Salas de combate, dungeons, arenas de lenda46/4710Jhonatan
Fazenda (zonas e pontos de coleta)32/3200Jhonatan
Interface71/7100AI-generated
Efeitos de combate1/980Jhonatan
Retratos e material do site27/2700AI-generated
Áudio4/950CC0