MushRog

Characters

Fourteen heroes: twelve gold, two per class, and two rarer diamond heroes. Each has a name, element, weapon and four skills of their own. The first two are free; the rest come from New characters at the Sporarium.

Class
Element

Severino

The lance caboclo ★ Gold

Class
Warrior · Heavy physical damage
Home
Pernambuco (Nordeste)
Weapon
sword
Elements
Fire fury Metal
Base
Base HP 120 · HP per level 12 · Base MP 70
Recruit
starter hero: one of the 2 free ones; later, from New characters

Lore

Severino parades as a lance caboclo in the rural maracatu of Nazaré da Mata, Pernambuco: ribbon collar, rattle on his back, leather hat and the decorated lance that became a sword when the cane field dried up. He says his fire is not anger: it is high-noon sun, the same that burned his family's plot and sent him after the mycelium threads. The metal is the bell of the rattle he never took off.

How it plays

Fire warrior with a metal fury. Backland Cut with no cooldown, a heavy Caatinga Blow, High Noon in an area and the Caboclo Lance, which applies metal and opens Forge on his own fire aura (defense -50%).

The four skills and the class entry

  • Backland Cut Basic · Fire · opens at level 1 power 0,55× · cooldown 0,6 s
  • Caatinga Blow Secondary · Fire · opens at level 3 power 2× · cooldown 5 s · 8 MP
  • High Noon Ultimate · Fire · opens at level 8 power 4,5× · area 80 px · cooldown 30 s · 20 MP
  • Caboclo Lance Fury · Metal · opens at level 12 power 2,5× · area 60 px · cooldown 45 s · 15 MP
  • Impact Entry · Fire power 1,2× · area 80 px · cooldown 15 s

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Severino multiplies that number (0.55× to 4.5×).
  • VIT: +1.2 HP and +0.5 DEF per point. Severino has 120 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.

Order to raise the skills

  1. Backland CutBasicNo cooldown and no MP: most of your damage per second (0.92× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Caatinga BlowSecondary2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
  3. High NoonUltimate4.5× ATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
  4. Caboclo LanceFuryApplies Metal instead of Fire: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Rosângela

The lumberjack of the pine forests ★ Gold

Class
Warrior · Heavy physical damage
Home
Paraná (Sul)
Weapon
axe
Elements
Earth fury Sand
Base
Base HP 120 · HP per level 12 · Base MP 70
Recruit
from New characters, at the Sporarium

Lore

Rosângela cut firewood and gathered pine nuts in the araucaria woods of inland Paraná before a portal opened in the middle of the forest. She walked in axe in hand and came out in Micélia. Says little, works a lot and lets nobody carry her axe.

How it plays

Earth warrior with a sand fury. A quick Axe Swing, Log Split in an area, Falling Pine with the class's biggest single hit (and a slow) and Dust Gale, which applies sand.

The four skills and the class entry

  • Axe Swing Basic · Earth · opens at level 1 power 0,5× · cooldown 0,6 s
  • Log Split Secondary · Earth · opens at level 3 power 1,6× · area 60 px · cooldown 5 s · 8 MP
  • Falling Pine Ultimate · Earth · opens at level 8 power 6× · slow 50% · cooldown 30 s · 20 MP
  • Dust Gale Fury · Sand · opens at level 12 power 2,8× · area 60 px · cooldown 45 s · 15 MP
  • Impact Entry · Earth power 1,2× · area 80 px · cooldown 15 s

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Rosângela multiplies that number (0.5× to 6×).
  • VIT: +1.2 HP and +0.5 DEF per point. Rosângela has 120 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.

Order to raise the skills

  1. Axe SwingBasicNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Log SplitSecondary1.6× ATK every 5 s (0.32×/s): the second biggest gain per level, and it fits between two basics.
  3. Falling PineUltimate6× ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap. It also gives 50% slow for 2 s.
  4. Dust GaleFuryApplies Sand instead of Earth: its value is the reaction it opens, not the number (2.8× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Raimundo

The Belém dockworker ★ Gold

Class
Squire · Tank
Home
Pará (Norte)
Weapon
shield
Elements
Metal fury Water
Base
Base HP 200 · HP per level 20 · Base MP 40 · Threat 1.6
Recruit
starter hero: one of the 2 free ones; later, from New characters

Lore

Raimundo hauled sacks on the Ver-o-Peso docks in Belém for twenty years. His shield is an iron plank from the pier, and the shout he uses to hold the boss is the one he used to warn that the boat was leaving. Water and metal, like the river and the dock.

How it plays

Metal squire with a water fury. Plank Smack with a slow, Dock Bellow (taunt and shield), Iron Wall (12 s taunt, shield and DEF x1.5) and Pororoca, which applies water in an area.

The four skills and the class entry

  • Plank Smack Basic · Metal · opens at level 1 power 0,4× · slow 30% · cooldown 0,6 s
  • Dock Bellow Secondary · opens at level 3 taunts 8 s · shield 15% · cooldown 12 s · 8 MP
  • Iron Wall Ultimate · opens at level 8 taunts 12 s · shield 40% · cooldown 30 s · 20 MP
  • Pororoca Fury · Water · opens at level 12 power 1,5× · area 80 px · slow 50% · cooldown 45 s · 15 MP
  • Shield Wall Entry taunts 4 s · shield 30% · cooldown 18 s

Build guide

Attributes

Main:VIT · Secondary:STR

  • Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Raimundo's shields are a fraction of max HP, so VIT fattens the shield too.
  • STR: +1 ATK per point, so the basic and the fury keep threat.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.

Order to raise the skills

  1. Plank SmackBasicNo cooldown and no MP: most of your damage per second (0.67× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 30% slow for 2 s.
  2. PororocaFuryApplies Water instead of Metal: its value is the reaction it opens, not the number (1.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3.5 s.
  3. Dock BellowSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 15% of max HP and taunt for 8 s.
  4. Iron WallUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and +50% DEF for 12 s and taunt for 12 s.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Dirce

The highland watch ★ Gold

Class
Squire · Tank
Home
Goiás (Centro-Oeste)
Weapon
mace
Elements
Ice fury Earth
Base
Base HP 200 · HP per level 20 · Base MP 40 · Threat 1.6
Recruit
from New characters, at the Sporarium

Lore

Dirce guarded the mountain pass in Goiás on frosty dawns. She learned that whoever stands still and firm gets cold, but does not fall. She brought her grandfather's mace to Micélia and the habit of watching the horizon before everyone else.

How it plays

Ice squire with an earth fury. Mace Blow, Highland Watch (taunt and shield), Hard Frost (12 s taunt, shield and DEF x1.4) and Cerrado Tremor, earth in an area with a slow.

The four skills and the class entry

  • Mace Blow Basic · Ice · opens at level 1 power 0,5× · cooldown 0,6 s
  • Highland Watch Secondary · opens at level 3 taunts 6 s · shield 20% · cooldown 10 s · 8 MP
  • Hard Frost Ultimate · opens at level 8 taunts 12 s · shield 50% · cooldown 30 s · 20 MP
  • Cerrado Tremor Fury · Earth · opens at level 12 power 2,2× · area 90 px · slow 40% · cooldown 45 s · 15 MP
  • Shield Wall Entry taunts 4 s · shield 30% · cooldown 18 s

Build guide

Attributes

Main:VIT · Secondary:STR

  • Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Dirce's shields are a fraction of max HP, so VIT fattens the shield too.
  • STR: +1 ATK per point, so the basic and the fury keep threat.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.

Order to raise the skills

  1. Mace BlowBasicNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Cerrado TremorFuryApplies Earth instead of Ice: its value is the reaction it opens, not the number (2.2× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.
  3. Highland WatchSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 20% of max HP and taunt for 6 s.
  4. Hard FrostUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 50% of max HP and +40% DEF for 12 s and taunt for 12 s.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Socorro

The creek arrow ★ Gold

Class
Archer · Ranged shots
Home
Amazonas (Norte)
Weapon
bow
Elements
Wind fury Nature
Base
Base HP 90 · HP per level 8 · Base MP 70
Recruit
starter hero: one of the 2 free ones; later, from New characters

Lore

Socorro grew up on an Amazon creek hunting with a taboca bow. She says the wind tells her where the animal is before it shows up. She came to Micélia because a mycelium thread passed through her backyard and she wanted to know where it went.

How it plays

Wind archer with a nature fury. Taboca Arrow, Creek Shot, Forest Rain in an area and Sap Arrow, three nature arrows that Sprout on her own wind aura.

The four skills and the class entry

  • Taboca Arrow Basic · Wind · opens at level 1 power 0,5× · cooldown 0,6 s
  • Creek Shot Secondary · Wind · opens at level 3 power 1,8× · cooldown 5 s · 8 MP
  • Forest Rain Ultimate · Wind · opens at level 8 power 4× · area 90 px · cooldown 30 s · 20 MP
  • Sap Arrow Fury · Nature · opens at level 12 power 0,9× · 3 hits · cooldown 45 s · 15 MP
  • Volley Entry · Wind power 0,9× · area 90 px · cooldown 15 s

Build guide

Attributes

Main:DEX · Secondary:VIT

  • Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
  • VIT: +0.9 HP and +0.5 DEF per point. Socorro has 90 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.

Order to raise the skills

  1. Taboca ArrowBasicNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Creek ShotSecondary1.8× ranged ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
  3. Forest RainUltimate4× ranged ATK every 30 s: your hardest hit, but rare (0.13×/s). Raise it after the first two reach the ascension cap.
  4. Sap ArrowFuryApplies Nature instead of Wind: its value is the reaction it opens, not the number (0.9× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Cícero

The Cariri cowboy ★ Gold

Class
Archer · Ranged shots
Home
Ceará (Nordeste)
Weapon
bow
Elements
Sand fury Fire
Base
Base HP 90 · HP per level 8 · Base MP 70
Recruit
from New characters, at the Sporarium

Lore

Cícero drove cattle in the Ceará backlands in a leather vest and learned to aim from afar so as not to lose a calf. Sand is his by right; fire, he says, is just the ember of a pipe that never goes out.

How it plays

Sand archer with a fire fury. Cowboy Shot, Thorn Trap (a strong slow in an area), Caracara Eye with the class's biggest single shot and Ember Arrow, which makes Glass on his own sand (damage x1.7).

The four skills and the class entry

  • Cowboy Shot Basic · Sand · opens at level 1 power 0,5× · cooldown 0,6 s
  • Thorn Trap Secondary · Sand · opens at level 3 power 1,2× · area 55 px · slow 60% · cooldown 6 s · 10 MP
  • Caracara Eye Ultimate · Sand · opens at level 8 power 6× · cooldown 30 s · 20 MP
  • Ember Arrow Fury · Fire · opens at level 12 power 2,8× · cooldown 45 s · 15 MP
  • Volley Entry · Sand power 0,9× · area 90 px · cooldown 15 s

Build guide

Attributes

Main:DEX · Secondary:VIT

  • Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
  • VIT: +0.9 HP and +0.5 DEF per point. Cícero has 90 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.

Order to raise the skills

  1. Cowboy ShotBasicNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Caracara EyeUltimate6× ranged ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap.
  3. Thorn TrapSecondary1.2× ranged ATK every 6 s (0.2×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 3 s.
  4. Ember ArrowFuryApplies Fire instead of Sand: its value is the reaction it opens, not the number (2.8× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Vera

The one who reads the frost ★ Gold

Class
Mage · Ranged magic
Home
Minas Gerais (Sudeste)
Weapon
staff
Elements
Ice fury Water
Base
Base HP 70 · HP per level 6 · Base MP 90
Recruit
starter hero: one of the 2 free ones; later, from New characters

Lore

Dona Vera taught chemistry in a small town in the Minas Gerais hills until she noticed that the frost on the classroom window drew the same threads as Micélia's fountain. She retired and went to check. Ice and water, like the cold coffee she forgets on the table.

How it plays

Ice mage with a water fury. Frost Spark with no cooldown (and a light slow), Ice Lance, Avalanche in an area and Thaw, which applies water on her own ice and Freezes the target.

The four skills and the class entry

  • Frost Spark Basic · Ice · opens at level 1 power 0,4× · slow 15% · cooldown 0,6 s
  • Ice Lance Secondary · Ice · opens at level 3 power 1,5× · slow 40% · cooldown 5 s · 10 MP
  • Avalanche Ultimate · Ice · opens at level 8 power 5× · area 80 px · cooldown 30 s · 25 MP
  • Thaw Fury · Water · opens at level 12 power 2,5× · area 60 px · cooldown 45 s · 15 MP
  • Elemental Shield Entry shield 50% · cooldown 20 s

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +0.7 HP and +0.5 DEF per point. Vera has 70 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.

Order to raise the skills

  1. Frost SparkBasicNo cooldown and no MP: most of your damage per second (0.67× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 15% slow for 1 s.
  2. Ice LanceSecondary1.5× MATK every 5 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives 40% slow for 3 s.
  3. AvalancheUltimate5× MATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap.
  4. ThawFuryApplies Water instead of Ice: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Jurandir

The gaúcho of the storm ★ Gold

Class
Mage · Ranged magic
Home
Rio Grande do Sul (Sul)
Weapon
wand
Elements
Lightning fury Metal
Base
Base HP 70 · HP per level 6 · Base MP 90
Recruit
from New characters, at the Sporarium

Lore

Jurandir grew up on the pampas watching storms arrive from afar. He says you do not call lightning, you wait for it. His wand is an umbu branch that fell in a storm; metal he learned at his father's forge, before any magic.

How it plays

Lightning mage with a metal fury. Crackle, Electric Fence (a prison with a slow), Pampa Storm in a big area and Steel Blade, which applies metal and Conduction on his own lightning.

The four skills and the class entry

  • Crackle Basic · Lightning · opens at level 1 power 0,5× · cooldown 0,6 s
  • Electric Fence Secondary · Lightning · opens at level 3 power 1,4× · area 40 px · slow 60% · cooldown 6 s · 10 MP
  • Pampa Storm Ultimate · Lightning · opens at level 8 power 4,5× · area 90 px · cooldown 30 s · 25 MP
  • Steel Blade Fury · Metal · opens at level 12 power 2,5× · area 60 px · slow 40% · cooldown 45 s · 15 MP
  • Elemental Shield Entry shield 50% · cooldown 20 s

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +0.7 HP and +0.5 DEF per point. Jurandir has 70 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.

Order to raise the skills

  1. CrackleBasicNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Electric FenceSecondary1.4× MATK every 6 s (0.23×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 4 s.
  3. Pampa StormUltimate4.5× MATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
  4. Steel BladeFuryApplies Metal instead of Lightning: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Ivone

The healer of the coast ★ Gold

Class
Acolyte · Healing and support
Home
Santa Catarina (Sul)
Weapon
mace
Elements
Water fury Nature
Base
Base HP 100 · HP per level 9 · Base MP 85
Recruit
starter hero: one of the 2 free ones; later, from New characters

Lore

Ivone blessed fishermen in Santa Catarina before the boats left. She brought the chapel's altar mace and her mother's prayer book. Water because she is from the sea; nature because every prayer of hers ends in a seed.

How it plays

Water acolyte with a nature fury. Tide Orb, Blessing Prayer (heals whoever is worst off), Calm Tide (heals the group) and Bloom, which applies nature in an area.

The four skills and the class entry

  • Tide Orb Basic · Water · opens at level 1 power 0,5× · cooldown 0,6 s
  • Blessing Prayer Secondary · opens at level 3 heal 1,8× · cooldown 4 s · 10 MP
  • Calm Tide Ultimate · opens at level 8 heal 3× · area 150 px · cooldown 30 s · 25 MP
  • Bloom Fury · Nature · opens at level 12 power 2,2× · area 55 px · cooldown 45 s · 15 MP
  • Blessing Entry heal 1,2× · area 130 px · cooldown 18 s

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +1 HP and +0.5 DEF per point. Ivone has 100 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.

Order to raise the skills

  1. Blessing PrayerSecondaryHeals 1.8× MATK on the most wounded ally every 4 s. Each level heals 10% more: that is your job, raise it before damage.
  2. Tide OrbBasicNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  3. Calm TideUltimateHeals the whole party for 3× MATK every 30 s and still hits 3× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
  4. BloomFuryApplies Nature instead of Water: its value is the reaction it opens, not the number (2.2× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Divino

The pilgrim of the cerrado ★ Gold

Class
Acolyte · Healing and support
Home
Mato Grosso (Centro-Oeste)
Weapon
mace
Elements
Nature fury Earth
Base
Base HP 100 · HP per level 9 · Base MP 85
Recruit
from New characters, at the Sporarium

Lore

Divino walked the pilgrimage from Mato Grosso to Micélia with a wooden hammer and a rosary of seeds. He does not heal: he protects. He says a good vow is one you pay standing, in front of the boss.

How it plays

Nature acolyte with an earth fury. Pilgrim's Hammer, Blessed Hammer, Vow (10 s taunt and a shield) and Sentence, which applies earth in an area and Roots on his own nature.

The four skills and the class entry

  • Pilgrim's Hammer Basic · Nature · opens at level 1 power 0,45× · cooldown 0,6 s
  • Blessed Hammer Secondary · Nature · opens at level 3 power 1,8× · cooldown 5 s · 8 MP
  • Vow Ultimate · opens at level 8 taunts 10 s · shield 40% · cooldown 30 s · 20 MP
  • Sentence Fury · Earth · opens at level 12 power 2,5× · area 60 px · cooldown 45 s · 15 MP
  • Blessing Entry heal 1,2× · area 130 px · cooldown 18 s

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Divino multiplies that number (0.45× to 2.5×).
  • VIT: +1 HP and +0.5 DEF per point. Divino has 100 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +12 HP and +6 DEF.

Order to raise the skills

  1. Pilgrim's HammerBasicNo cooldown and no MP: most of your damage per second (0.75× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Blessed HammerSecondary1.8× ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
  3. SentenceFuryApplies Earth instead of Nature: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
  4. VowUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and taunt for 10 s.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Benedita

The keeper of the ox ◆ Diamond

Class
Acolyte · Healing and support
Home
Maranhão (Nordeste)
Weapon
mace
Elements
Fire fury Lightning
Base
Base HP 100 · HP per level 9 · Base MP 85
Recruit
from New characters, at the Sporarium

Lore

Benedita has led the chants of São Luís's bumba-meu-boi since she was a girl. The São João bonfire never went out inside her, and the rattle drum turned into thunder the day a mycelium thread crossed the yard. She reached Micélia with her ribboned hat, a decorated mace and the certainty that a party is also a way of caring.

How it plays

Fire acolyte with a lightning fury, diamond. Ox Chant at range, June Bonfire in an area, Boi-Bumbá, which hits an area and heals everyone around at the same time, and Thunder Rattle, two lightning hits. She heals a single ally less than Ivone, but hits and heals the group in the same move.

The four skills and the class entry

  • Ox Chant Basic · Fire · opens at level 1 power 0,44× · cooldown 0,6 s
  • June Bonfire Secondary · Fire · opens at level 3 power 0,25× · area 50 px · cooldown 5 s · 10 MP
  • Boi-Bumbá Ultimate · Fire · opens at level 8 power 0,9× · area 120 px · cooldown 30 s · 25 MP
  • Thunder Rattle Fury · Lightning · opens at level 12 power 0,6× · 2 hits · area 60 px · cooldown 45 s · 15 MP
  • Blessing Entry heal 1,2× · area 130 px · cooldown 18 s

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +1 HP and +0.5 DEF per point. Benedita has 100 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.

Order to raise the skills

  1. Ox ChantBasicNo cooldown and no MP: most of your damage per second (0.73× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Boi-BumbáUltimateHeals the whole party for 2× MATK every 30 s and still hits 0.9× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
  3. June BonfireSecondary0.25× MATK every 5 s (0.05×/s): the second biggest gain per level, and it fits between two basics.
  4. Thunder RattleFuryApplies Lightning instead of Fire: its value is the reaction it opens, not the number (0.6× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Marcelo

The market boy from the East Side ★ Gold

Class
Rogue · Quick strikes
Home
São Paulo (Sudeste)
Weapon
dagger
Elements
Lightning fury Wind
Base
Base HP 85 · HP per level 8 · Base MP 60
Recruit
starter hero: one of the 2 free ones; later, from New characters

Lore

Marcelo grew up at a street market in São Paulo's East Side, a greengrocer's son: he learned to cut fast at his father's stall and to dodge carts between the tents before he learned to read. Lightning because customers don't wait; wind because by the time the market packs up he is already in another neighborhood. The two daggers were the stall's knives, and he still shouts the price when he lands a hit.

How it plays

Lightning rogue with a wind fury. Two Taps (two hits, no cooldown), Ginga, Market Cut with the biggest multiplier in the game and Stingray Tail, wind in an area that Swirls his own lightning aura.

The four skills and the class entry

  • Two Taps Basic · Lightning · opens at level 1 power 0,3× · 2 hits · cooldown 0,6 s
  • Ginga Secondary · Lightning · opens at level 3 power 2× · cooldown 5 s · 8 MP
  • Market Cut Ultimate · Lightning · opens at level 8 power 7× · cooldown 30 s · 20 MP
  • Stingray Tail Fury · Wind · opens at level 12 power 2,5× · area 60 px · cooldown 45 s · 15 MP
  • Ambush Entry · Lightning power 1,5× · area 70 px · cooldown 15 s

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Marcelo multiplies that number (0.3× to 7×).
  • VIT: +0.85 HP and +0.5 DEF per point. Marcelo has 85 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.

Order to raise the skills

  1. Two TapsBasicNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
  2. GingaSecondary2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
  3. Market CutUltimate7× ATK every 30 s: your hardest hit, but rare (0.23×/s). Raise it after the first two reach the ascension cap.
  4. Stingray TailFuryApplies Wind instead of Lightning: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Luzia

The ginga of the Recôncavo ★ Gold

Class
Rogue · Quick strikes
Home
Bahia (Nordeste)
Weapon
dagger
Elements
Poison fury Ice
Base
Base HP 85 · HP per level 8 · Base MP 60
Recruit
from New characters, at the Sporarium

Lore

Luzia is from Bahia's Recôncavo: samba de roda in her grandmother's yard, capoeira angola in the square and a knowledge of herbs passed from healer to healer. She knows poison because she knows plants; she knows ice because one night a mycelium thread took her to a frozen marsh and she came back alone, herb-cutting dagger in hand.

How it plays

Poison rogue with an ice fury. Razor Cut (two hits), Mandinga (4 s invisible), a heavy Half Moon and Ice Tide, ice in an area with a slow that makes Venom Frost on her own aura.

The four skills and the class entry

  • Razor Cut Basic · Poison · opens at level 1 power 0,35× · 2 hits · cooldown 0,6 s
  • Mandinga Secondary · opens at level 3 cooldown 14 s · 10 MP
  • Half Moon Ultimate · Poison · opens at level 8 power 6,5× · cooldown 30 s · 20 MP
  • Ice Tide Fury · Ice · opens at level 12 power 2,5× · area 70 px · slow 50% · cooldown 45 s · 15 MP
  • Ambush Entry · Poison power 1,5× · area 70 px · cooldown 15 s

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Luzia multiplies that number (0.35× to 6.5×).
  • VIT: +0.85 HP and +0.5 DEF per point. Luzia has 85 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.

Order to raise the skills

  1. Razor CutBasicNo cooldown and no MP: most of your damage per second (1.17× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
  2. Half MoonUltimate6.5× ATK every 30 s: your hardest hit, but rare (0.22×/s). Raise it after the first two reach the ascension cap.
  3. Ice TideFuryApplies Ice instead of Poison: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3 s.
  4. MandingaSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives stealth for 4 s.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.

Tião

The wind of the dunes ◆ Diamond

Class
Rogue · Quick strikes
Home
Tocantins (Norte)
Weapon
dagger
Elements
Sand fury Water
Base
Base HP 85 · HP per level 8 · Base MP 60
Recruit
from New characters, at the Sporarium

Lore

Tião grew up among the Jalapão dunes, weaving golden grass to sell by the road. He learned to vanish in the sand the way the wind erases a trail, and to dive into the fervedouros, springs where the water pushes you up and nobody sinks. He came to Micélia following a golden thread nobody else could see.

How it plays

Sand rogue with a water fury, diamond. Grass Edge (two cuts), Dune Trail, which hits and vanishes for 1.5 s, Jalapão Dunes in an area with a slow, and Spring Upwell, water in an area that also shields him. He hits a bit less than Marcelo and takes more.

The four skills and the class entry

  • Grass Edge Basic · Sand · opens at level 1 power 0,3× · 2 hits · cooldown 0,6 s
  • Dune Trail Secondary · Sand · opens at level 3 power 1,8× · cooldown 6 s · 10 MP
  • Jalapão Dunes Ultimate · Sand · opens at level 8 power 5× · area 60 px · slow 40% · cooldown 30 s · 20 MP
  • Spring Upwell Fury · Water · opens at level 12 power 2,3× · area 70 px · shield 25% · cooldown 45 s · 15 MP
  • Ambush Entry · Sand power 1,5× · area 70 px · cooldown 15 s

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Tião multiplies that number (0.3× to 5×).
  • VIT: +0.85 HP and +0.5 DEF per point. Tião has 85 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.

Order to raise the skills

  1. Grass EdgeBasicNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
  2. Dune TrailSecondary1.8× ATK every 6 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives stealth for 1.5 s.
  3. Jalapão DunesUltimate5× ATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap. It also gives 40% slow for 3 s.
  4. Spring UpwellFuryApplies Water instead of Sand: its value is the reaction it opens, not the number (2.3× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives a shield of 25% of max HP.

Recommended duos

Who reacts the most with this hero, counting the element and the fury on each side.