Guías de build
Todo sale de las fórmulas del juego, no de opinión: cada nivel de skill da +10% de poder, y cada punto de atributo entra en una cuenta fija. Elige el héroe para ver su guía, o lee las reglas generales abajo.
Reglas generales
Skills
Cada nivel de skill da +10% de poder (daño y curación). Del nivel 5 en adelante, cada nivel también quita 3% de la recarga. El tope sube con la ascensión: 3 (hasta el nivel 20) → 5 → 6 → 7 → 8 → 10.
Para casi todo héroe el orden es básica, secundaria, suprema y furia: la básica no tiene recarga, así que su +10% vale todo el tiempo; la furia vale por la reacción que abre, no por el número. Los soportes suben la curación antes; los tanques dejan provocación y escudo para el final, porque el nivel no cambia esos efectos.
Costo de cada nivel de skill
| Al nivel | Oro | Materiales |
|---|---|---|
| 2 | 40 | Living Ember ×2 |
| 3 | 80 | Living Ember ×3, Fine Frost ×2 |
| 4 | 150 | Living Ember ×4, Fine Frost ×4 |
| 5 | 300 | Salamander Scale ×1, Living Ember ×5 |
| 6 | 500 | Salamander Scale ×2, Fine Frost ×6 |
| 7 | 800 | Salamander Scale ×3 |
| 8 | 1500 | Legendary Core ×1 |
| 9 | 2500 | Legendary Core ×2 |
| 10 | 4000 | Legendary Core ×3 |
Del 1 al 10: 9870 de oro por skill.
Fórmulas de los atributos
- ATK = STR + weapon ATK (bows: DEX instead of STR)
- MATK = 1.5 × INT + weapon MATK
- Max HP = base HP × (1 + VIT/100) + level × HP per level
- Max MP = base MP × (1 + INT/100)
- DEF = 0.5 × VIT + equipment DEF
- MDEF = 0.3 × INT
- Crit = 0.3% × LUK
- Elemental mastery = 0.5 × INT + 0.2 × DEX
- AGI: no effect for now
Puntos: 3 por nivel. Cada punto cuesta 1 hasta el atributo 10, 2 hasta el 20, 3 hasta el 30, y así: repartir es más barato que concentrar.
Guía de build
Atributos
Principal:FUE · Secundario:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Severino multiplies that number (0.55× to 4.5×).
- VIT: +1.2 HP and +0.5 DEF per point. Severino has 120 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.
Orden para subir las skills
Backland CutBásicaNo cooldown and no MP: most of your damage per second (0.92× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Caatinga BlowSecundária2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
High NoonSuprema4.5× ATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
Caboclo LanceFúriaApplies Metal instead of Fire: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:FUE · Secundario:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Rosângela multiplies that number (0.5× to 6×).
- VIT: +1.2 HP and +0.5 DEF per point. Rosângela has 120 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.
Orden para subir las skills
Axe SwingBásicaNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Log SplitSecundária1.6× ATK every 5 s (0.32×/s): the second biggest gain per level, and it fits between two basics.
Falling PineSuprema6× ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap. It also gives 50% slow for 2 s.
Dust GaleFúriaApplies Sand instead of Earth: its value is the reaction it opens, not the number (2.8× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:VIT · Secundario:FUE
- Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Raimundo's shields are a fraction of max HP, so VIT fattens the shield too.
- STR: +1 ATK per point, so the basic and the fury keep threat.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.
Orden para subir las skills
Plank SmackBásicaNo cooldown and no MP: most of your damage per second (0.67× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 30% slow for 2 s.
PororocaFúriaApplies Water instead of Metal: its value is the reaction it opens, not the number (1.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3.5 s.
Dock BellowSecundáriaNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 15% of max HP and taunt for 8 s.
Iron WallSupremaNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and +50% DEF for 12 s and taunt for 12 s.
Guía de build
Atributos
Principal:VIT · Secundario:FUE
- Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Dirce's shields are a fraction of max HP, so VIT fattens the shield too.
- STR: +1 ATK per point, so the basic and the fury keep threat.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.
Orden para subir las skills
Mace BlowBásicaNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Cerrado TremorFúriaApplies Earth instead of Ice: its value is the reaction it opens, not the number (2.2× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.
Highland WatchSecundáriaNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 20% of max HP and taunt for 6 s.
Hard FrostSupremaNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 50% of max HP and +40% DEF for 12 s and taunt for 12 s.
Guía de build
Atributos
Principal:DES · Secundario:VIT
- Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
- VIT: +0.9 HP and +0.5 DEF per point. Socorro has 90 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.
Orden para subir las skills
Taboca ArrowBásicaNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Creek ShotSecundária1.8× ranged ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
Forest RainSuprema4× ranged ATK every 30 s: your hardest hit, but rare (0.13×/s). Raise it after the first two reach the ascension cap.
Sap ArrowFúriaApplies Nature instead of Wind: its value is the reaction it opens, not the number (0.9× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:DES · Secundario:VIT
- Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
- VIT: +0.9 HP and +0.5 DEF per point. Cícero has 90 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.
Orden para subir las skills
Cowboy ShotBásicaNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Caracara EyeSuprema6× ranged ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap.
Thorn TrapSecundária1.2× ranged ATK every 6 s (0.2×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 3 s.
Ember ArrowFúriaApplies Fire instead of Sand: its value is the reaction it opens, not the number (2.8× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:INT · Secundario:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +0.7 HP and +0.5 DEF per point. Vera has 70 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.
Orden para subir las skills
Frost SparkBásicaNo cooldown and no MP: most of your damage per second (0.67× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 15% slow for 1 s.
Ice LanceSecundária1.5× MATK every 5 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives 40% slow for 3 s.
AvalancheSuprema5× MATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap.
ThawFúriaApplies Water instead of Ice: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:INT · Secundario:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +0.7 HP and +0.5 DEF per point. Jurandir has 70 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.
Orden para subir las skills
CrackleBásicaNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Electric FenceSecundária1.4× MATK every 6 s (0.23×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 4 s.
Pampa StormSuprema4.5× MATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
Steel BladeFúriaApplies Metal instead of Lightning: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.
Guía de build
Atributos
Principal:INT · Secundario:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +1 HP and +0.5 DEF per point. Ivone has 100 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.
Orden para subir las skills
Blessing PrayerSecundáriaHeals 1.8× MATK on the most wounded ally every 4 s. Each level heals 10% more: that is your job, raise it before damage.
Tide OrbBásicaNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Calm TideSupremaHeals the whole party for 3× MATK every 30 s and still hits 3× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
BloomFúriaApplies Nature instead of Water: its value is the reaction it opens, not the number (2.2× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:FUE · Secundario:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Divino multiplies that number (0.45× to 2.5×).
- VIT: +1 HP and +0.5 DEF per point. Divino has 100 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +12 HP and +6 DEF.
Orden para subir las skills
Pilgrim's HammerBásicaNo cooldown and no MP: most of your damage per second (0.75× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Blessed HammerSecundária1.8× ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
SentenceFúriaApplies Earth instead of Nature: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
VowSupremaNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and taunt for 10 s.
Guía de build
Atributos
Principal:INT · Secundario:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +1 HP and +0.5 DEF per point. Benedita has 100 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.
Orden para subir las skills
Ox ChantBásicaNo cooldown and no MP: most of your damage per second (0.73× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Boi-BumbáSupremaHeals the whole party for 2× MATK every 30 s and still hits 0.9× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
June BonfireSecundária0.25× MATK every 5 s (0.05×/s): the second biggest gain per level, and it fits between two basics.
Thunder RattleFúriaApplies Lightning instead of Fire: its value is the reaction it opens, not the number (0.6× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:FUE · Secundario:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Marcelo multiplies that number (0.3× to 7×).
- VIT: +0.85 HP and +0.5 DEF per point. Marcelo has 85 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.
Orden para subir las skills
Two TapsBásicaNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
GingaSecundária2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
Market CutSuprema7× ATK every 30 s: your hardest hit, but rare (0.23×/s). Raise it after the first two reach the ascension cap.
Stingray TailFúriaApplies Wind instead of Lightning: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Guía de build
Atributos
Principal:FUE · Secundario:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Luzia multiplies that number (0.35× to 6.5×).
- VIT: +0.85 HP and +0.5 DEF per point. Luzia has 85 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.
Orden para subir las skills
Razor CutBásicaNo cooldown and no MP: most of your damage per second (1.17× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
Half MoonSuprema6.5× ATK every 30 s: your hardest hit, but rare (0.22×/s). Raise it after the first two reach the ascension cap.
Ice TideFúriaApplies Ice instead of Poison: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3 s.
MandingaSecundáriaNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives stealth for 4 s.
Guía de build
Atributos
Principal:FUE · Secundario:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Tião multiplies that number (0.3× to 5×).
- VIT: +0.85 HP and +0.5 DEF per point. Tião has 85 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.
Orden para subir las skills
Grass EdgeBásicaNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
Dune TrailSecundária1.8× ATK every 6 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives stealth for 1.5 s.
Jalapão DunesSuprema5× ATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap. It also gives 40% slow for 3 s.
Spring UpwellFúriaApplies Water instead of Sand: its value is the reaction it opens, not the number (2.3× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives a shield of 25% of max HP.