Cícero
The Cariri cowboy ★ Dourado
- Classe
Archer · Tiro à distância- De onde vem
- Ceará (Nordeste)
- Arma
- bow
- Elementos
-
Sand fúria
Fire - Base
- HP base 90 · HP por nível 8 · MP base 70
- Recrutar
- em Novos personagens, no Esporário
Lore
Cícero drove cattle in the Ceará backlands in a leather vest and learned to aim from afar so as not to lose a calf. Sand is his by right; fire, he says, is just the ember of a pipe that never goes out.
Como joga
Sand archer with a fire fury. Cowboy Shot, Thorn Trap (a strong slow in an area), Caracara Eye with the class's biggest single shot and Ember Arrow, which makes Glass on his own sand (damage x1.7).
Las cuatro skills y la entrada de la clase
-
Cowboy Shot Básica · Sand · abre no nível 1 poder 0,5× · recarga 0,6 s -
Thorn Trap Secundária · Sand · abre no nível 3 poder 1,2× · área 55 px · lentidão 60% · recarga 6 s · 10 MP -
Caracara Eye Suprema · Sand · abre no nível 8 poder 6× · recarga 30 s · 20 MP -
Ember Arrow Fúria · Fire · abre no nível 12 poder 2,8× · recarga 45 s · 15 MP -
Volley Entrada · Sand poder 0,9× · área 90 px · recarga 15 s
Guía de build
Atributos
Principal:DES · Secundario:VIT
- Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
- VIT: +0.9 HP and +0.5 DEF per point. Cícero has 90 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.
Orden para subir las skills
Cowboy ShotBásicaNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Caracara EyeSuprema6× ranged ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap.
Thorn TrapSecundária1.2× ranged ATK every 6 s (0.2×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 3 s.
Ember ArrowFúriaApplies Fire instead of Sand: its value is the reaction it opens, not the number (2.8× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Dúos recomendados
Quem mais reage com este herói, contando o elemento e a fúria de cada lado.