MushRog

Duas dungeons novas e salas que se multiplicam

14 de outubro de 2026 mecanicaarquitetura

Abriram a Caverna Gélida e o Bosque Uivante. E cada sala agora tem quantas instâncias precisar: se a sua enche, o portal abre outra para você.

Por quê

Com uma instância por sala, só quatro pessoas no servidor inteiro podiam fazer a mesma dungeon ao mesmo tempo. Isso não aguentava nem o teste com amigos.

Como funciona

A Caverna Gélida fica no portal sudeste, com lobos de gelo e espíritos de geada, o Golem de Geada no meio e a Serpe Glacial no fim. Ela pede fogo. O Bosque Uivante fica no portal sudoeste, com lobos uivantes, duendes de espinhos e diabretes faísca, o Ent Jovem no meio e o Grifo da Tormenta no fim, e pede terra e fogo.

As duas seguem o formato das Ruínas: cinco salas, layouts sorteados sem repetir, porta que abre com a sala limpa e baú de uma chave no fim.

O portal coloca você na instância com vaga que tem mais gente, para formar grupos. Quando todas estão cheias nasce outra, e ela some quando esvazia.

Próximo passo

Grupo formado antes de entrar, para escolher com quem ir.

Mudanças

  • feat(server): phase 2 systems behind one service hub

    Room instances: a full room opens a new instance (rid#n) and empty extra instances are dropped; matchmaking fills groups first. New room kinds: farm (wild animals that respawn, gather nodes, team revives instead of failing), legend (weekly boss, needs 2 players and a level, phases with summons and flooding, linked roots, aura cycling with reflect, damage only from given reactions) and explore (Wednesday and Sunday, 10 waves of 10 elites per rotating theme, 20 s pause with free swap, reward per wave, 10x chest capped at 2 per opening, ranking and a global announcement). Two more dungeons (Caverna Gelida, Bosque Uivante), four legends and the explore themes, all in data with their mobs, loot and portals. Modules: Cooking (farm gathering with personal regrowth, recipes, shop, food that buffs both characters for 30 min), Gacha (six banners with their own pity at 30, no 50/50, fragments, cosmetic visuals), Storage, TradeSession (two locks, 3 s review, atomic two-account update, 90-day log), Market (escrow, 5% fee, offline payout) and Guilds (ranks, invites, storage, message of the day, guild chat). Net exposes them through rq_op/panel_rpc. Protocol 12.

  • feat(client): farm, legends, explore and city service panels

    Farm room: zones, gather nodes with personal regrowth, tap a node to walk and gather, orange exit back to town. Legend and explore overlays: waiting for players, phase banners, flooding tint, roots, wave and pause with free swap. City: Taverna, Loja, Armazem and Mercado open their panels with F or a tap; tapping another player offers a trade; Gacha, Guilda and Incursao buttons at the top. New panels for cooking, storage, market, trade, gacha and guild, all talking to the server through Net.op. Food is eaten from the bag. Guild chat with /gu. Gacha cosmetics recolor the outfit, armor and weapon layers, and wings, mounts and pets show as a tag under the name. Mob sprites for the new monsters and the farm animals. Integration test covers farm gathering, cooking, food in the room, storage, gacha pulls, guild chat, legend gating, market eligibility and an explore wave. Version 0.2.0.

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