Build guides
Everything here comes from the game's formulas, not opinion: each skill level gives +10% power, and each attribute point goes into a fixed equation. Pick a hero for their guide, or read the general rules below.
General rules
Skills
Each skill level gives +10% power (damage and healing). From level 5 on, each level also shaves 3% off the cooldown. The cap rises with ascension: 3 (up to level 20) → 5 → 6 → 7 → 8 → 10.
For almost every hero the order is basic, secondary, ultimate, fury: the basic has no cooldown, so its +10% works all the time; the fury is worth the reaction it opens, not its number. Supports raise the heal first; tanks leave taunt and shield for last, because levels do not change those effects.
Cost of each skill level
| To level | Gold | Materials |
|---|---|---|
| 2 | 40 | Living Ember ×2 |
| 3 | 80 | Living Ember ×3, Fine Frost ×2 |
| 4 | 150 | Living Ember ×4, Fine Frost ×4 |
| 5 | 300 | Salamander Scale ×1, Living Ember ×5 |
| 6 | 500 | Salamander Scale ×2, Fine Frost ×6 |
| 7 | 800 | Salamander Scale ×3 |
| 8 | 1500 | Legendary Core ×1 |
| 9 | 2500 | Legendary Core ×2 |
| 10 | 4000 | Legendary Core ×3 |
From 1 to 10: 9,870 gold per skill.
Attribute formulas
- ATK = STR + weapon ATK (bows: DEX instead of STR)
- MATK = 1.5 × INT + weapon MATK
- Max HP = base HP × (1 + VIT/100) + level × HP per level
- Max MP = base MP × (1 + INT/100)
- DEF = 0.5 × VIT + equipment DEF
- MDEF = 0.3 × INT
- Crit = 0.3% × LUK
- Elemental mastery = 0.5 × INT + 0.2 × DEX
- AGI: no effect for now
Points: 3 per level. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on: spreading is cheaper than stacking.
Build guide
Attributes
Main:STR · Secondary:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Severino multiplies that number (0.55× to 4.5×).
- VIT: +1.2 HP and +0.5 DEF per point. Severino has 120 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.
Order to raise the skills
Backland CutBasicNo cooldown and no MP: most of your damage per second (0.92× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Caatinga BlowSecondary2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
High NoonUltimate4.5× ATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
Caboclo LanceFuryApplies Metal instead of Fire: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:STR · Secondary:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Rosângela multiplies that number (0.5× to 6×).
- VIT: +1.2 HP and +0.5 DEF per point. Rosângela has 120 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.
Order to raise the skills
Axe SwingBasicNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Log SplitSecondary1.6× ATK every 5 s (0.32×/s): the second biggest gain per level, and it fits between two basics.
Falling PineUltimate6× ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap. It also gives 50% slow for 2 s.
Dust GaleFuryApplies Sand instead of Earth: its value is the reaction it opens, not the number (2.8× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:VIT · Secondary:STR
- Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Raimundo's shields are a fraction of max HP, so VIT fattens the shield too.
- STR: +1 ATK per point, so the basic and the fury keep threat.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.
Order to raise the skills
Plank SmackBasicNo cooldown and no MP: most of your damage per second (0.67× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 30% slow for 2 s.
PororocaFuryApplies Water instead of Metal: its value is the reaction it opens, not the number (1.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3.5 s.
Dock BellowSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 15% of max HP and taunt for 8 s.
Iron WallUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and +50% DEF for 12 s and taunt for 12 s.
Build guide
Attributes
Main:VIT · Secondary:STR
- Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Dirce's shields are a fraction of max HP, so VIT fattens the shield too.
- STR: +1 ATK per point, so the basic and the fury keep threat.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.
Order to raise the skills
Mace BlowBasicNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Cerrado TremorFuryApplies Earth instead of Ice: its value is the reaction it opens, not the number (2.2× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.
Highland WatchSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 20% of max HP and taunt for 6 s.
Hard FrostUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 50% of max HP and +40% DEF for 12 s and taunt for 12 s.
Build guide
Attributes
Main:DEX · Secondary:VIT
- Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
- VIT: +0.9 HP and +0.5 DEF per point. Socorro has 90 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.
Order to raise the skills
Taboca ArrowBasicNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Creek ShotSecondary1.8× ranged ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
Forest RainUltimate4× ranged ATK every 30 s: your hardest hit, but rare (0.13×/s). Raise it after the first two reach the ascension cap.
Sap ArrowFuryApplies Nature instead of Wind: its value is the reaction it opens, not the number (0.9× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:DEX · Secondary:VIT
- Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
- VIT: +0.9 HP and +0.5 DEF per point. Cícero has 90 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.
Order to raise the skills
Cowboy ShotBasicNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Caracara EyeUltimate6× ranged ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap.
Thorn TrapSecondary1.2× ranged ATK every 6 s (0.2×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 3 s.
Ember ArrowFuryApplies Fire instead of Sand: its value is the reaction it opens, not the number (2.8× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:INT · Secondary:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +0.7 HP and +0.5 DEF per point. Vera has 70 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.
Order to raise the skills
Frost SparkBasicNo cooldown and no MP: most of your damage per second (0.67× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 15% slow for 1 s.
Ice LanceSecondary1.5× MATK every 5 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives 40% slow for 3 s.
AvalancheUltimate5× MATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap.
ThawFuryApplies Water instead of Ice: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:INT · Secondary:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +0.7 HP and +0.5 DEF per point. Jurandir has 70 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.
Order to raise the skills
CrackleBasicNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Electric FenceSecondary1.4× MATK every 6 s (0.23×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 4 s.
Pampa StormUltimate4.5× MATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
Steel BladeFuryApplies Metal instead of Lightning: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.
Build guide
Attributes
Main:INT · Secondary:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +1 HP and +0.5 DEF per point. Ivone has 100 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.
Order to raise the skills
Blessing PrayerSecondaryHeals 1.8× MATK on the most wounded ally every 4 s. Each level heals 10% more: that is your job, raise it before damage.
Tide OrbBasicNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Calm TideUltimateHeals the whole party for 3× MATK every 30 s and still hits 3× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
BloomFuryApplies Nature instead of Water: its value is the reaction it opens, not the number (2.2× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:STR · Secondary:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Divino multiplies that number (0.45× to 2.5×).
- VIT: +1 HP and +0.5 DEF per point. Divino has 100 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +12 HP and +6 DEF.
Order to raise the skills
Pilgrim's HammerBasicNo cooldown and no MP: most of your damage per second (0.75× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Blessed HammerSecondary1.8× ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
SentenceFuryApplies Earth instead of Nature: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
VowUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and taunt for 10 s.
Build guide
Attributes
Main:INT · Secondary:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +1 HP and +0.5 DEF per point. Benedita has 100 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.
Order to raise the skills
Ox ChantBasicNo cooldown and no MP: most of your damage per second (0.73× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Boi-BumbáUltimateHeals the whole party for 2× MATK every 30 s and still hits 0.9× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
June BonfireSecondary0.25× MATK every 5 s (0.05×/s): the second biggest gain per level, and it fits between two basics.
Thunder RattleFuryApplies Lightning instead of Fire: its value is the reaction it opens, not the number (0.6× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:STR · Secondary:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Marcelo multiplies that number (0.3× to 7×).
- VIT: +0.85 HP and +0.5 DEF per point. Marcelo has 85 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.
Order to raise the skills
Two TapsBasicNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
GingaSecondary2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
Market CutUltimate7× ATK every 30 s: your hardest hit, but rare (0.23×/s). Raise it after the first two reach the ascension cap.
Stingray TailFuryApplies Wind instead of Lightning: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Build guide
Attributes
Main:STR · Secondary:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Luzia multiplies that number (0.35× to 6.5×).
- VIT: +0.85 HP and +0.5 DEF per point. Luzia has 85 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.
Order to raise the skills
Razor CutBasicNo cooldown and no MP: most of your damage per second (1.17× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
Half MoonUltimate6.5× ATK every 30 s: your hardest hit, but rare (0.22×/s). Raise it after the first two reach the ascension cap.
Ice TideFuryApplies Ice instead of Poison: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3 s.
MandingaSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives stealth for 4 s.
Build guide
Attributes
Main:STR · Secondary:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Tião multiplies that number (0.3× to 5×).
- VIT: +0.85 HP and +0.5 DEF per point. Tião has 85 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.
Order to raise the skills
Grass EdgeBasicNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
Dune TrailSecondary1.8× ATK every 6 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives stealth for 1.5 s.
Jalapão DunesUltimate5× ATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap. It also gives 40% slow for 3 s.
Spring UpwellFuryApplies Water instead of Sand: its value is the reaction it opens, not the number (2.3× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives a shield of 25% of max HP.