MushRog

Build guides

Everything here comes from the game's formulas, not opinion: each skill level gives +10% power, and each attribute point goes into a fixed equation. Pick a hero for their guide, or read the general rules below.

General rules

Skills

Each skill level gives +10% power (damage and healing). From level 5 on, each level also shaves 3% off the cooldown. The cap rises with ascension: 3 (up to level 20) → 5 → 6 → 7 → 8 → 10.

For almost every hero the order is basic, secondary, ultimate, fury: the basic has no cooldown, so its +10% works all the time; the fury is worth the reaction it opens, not its number. Supports raise the heal first; tanks leave taunt and shield for last, because levels do not change those effects.

Cost of each skill level

To levelGoldMaterials
240Living Ember ×2
380Living Ember ×3, Fine Frost ×2
4150Living Ember ×4, Fine Frost ×4
5300Salamander Scale ×1, Living Ember ×5
6500Salamander Scale ×2, Fine Frost ×6
7800Salamander Scale ×3
81500Legendary Core ×1
92500Legendary Core ×2
104000Legendary Core ×3

From 1 to 10: 9,870 gold per skill.

Attribute formulas

  • ATK = STR + weapon ATK (bows: DEX instead of STR)
  • MATK = 1.5 × INT + weapon MATK
  • Max HP = base HP × (1 + VIT/100) + level × HP per level
  • Max MP = base MP × (1 + INT/100)
  • DEF = 0.5 × VIT + equipment DEF
  • MDEF = 0.3 × INT
  • Crit = 0.3% × LUK
  • Elemental mastery = 0.5 × INT + 0.2 × DEX
  • AGI: no effect for now

Points: 3 per level. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on: spreading is cheaper than stacking.

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Severino multiplies that number (0.55× to 4.5×).
  • VIT: +1.2 HP and +0.5 DEF per point. Severino has 120 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.

Order to raise the skills

  1. Backland CutBasicNo cooldown and no MP: most of your damage per second (0.92× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Caatinga BlowSecondary2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
  3. High NoonUltimate4.5× ATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
  4. Caboclo LanceFuryApplies Metal instead of Fire: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Rosângela multiplies that number (0.5× to 6×).
  • VIT: +1.2 HP and +0.5 DEF per point. Rosângela has 120 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +14 HP and +6 DEF.

Order to raise the skills

  1. Axe SwingBasicNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Log SplitSecondary1.6× ATK every 5 s (0.32×/s): the second biggest gain per level, and it fits between two basics.
  3. Falling PineUltimate6× ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap. It also gives 50% slow for 2 s.
  4. Dust GaleFuryApplies Sand instead of Earth: its value is the reaction it opens, not the number (2.8× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:VIT · Secondary:STR

  • Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Raimundo's shields are a fraction of max HP, so VIT fattens the shield too.
  • STR: +1 ATK per point, so the basic and the fury keep threat.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.

Order to raise the skills

  1. Plank SmackBasicNo cooldown and no MP: most of your damage per second (0.67× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 30% slow for 2 s.
  2. PororocaFuryApplies Water instead of Metal: its value is the reaction it opens, not the number (1.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3.5 s.
  3. Dock BellowSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 15% of max HP and taunt for 8 s.
  4. Iron WallUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and +50% DEF for 12 s and taunt for 12 s.

Build guide

Attributes

Main:VIT · Secondary:STR

  • Max HP = 200 × (1 + VIT/100): each point is +2 HP and +0.5 DEF. Dirce's shields are a fraction of max HP, so VIT fattens the shield too.
  • STR: +1 ATK per point, so the basic and the fury keep threat.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in VIT and 1 in STR. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 VIT and 12 STR: +48 HP and +12 DEF and +12 ATK.

Order to raise the skills

  1. Mace BlowBasicNo cooldown and no MP: most of your damage per second (0.83× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Cerrado TremorFuryApplies Earth instead of Ice: its value is the reaction it opens, not the number (2.2× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.
  3. Highland WatchSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 20% of max HP and taunt for 6 s.
  4. Hard FrostUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 50% of max HP and +40% DEF for 12 s and taunt for 12 s.

Build guide

Attributes

Main:DEX · Secondary:VIT

  • Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
  • VIT: +0.9 HP and +0.5 DEF per point. Socorro has 90 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.

Order to raise the skills

  1. Taboca ArrowBasicNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Creek ShotSecondary1.8× ranged ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
  3. Forest RainUltimate4× ranged ATK every 30 s: your hardest hit, but rare (0.13×/s). Raise it after the first two reach the ascension cap.
  4. Sap ArrowFuryApplies Nature instead of Wind: its value is the reaction it opens, not the number (0.9× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:DEX · Secondary:VIT

  • Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
  • VIT: +0.9 HP and +0.5 DEF per point. Cícero has 90 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.

Order to raise the skills

  1. Cowboy ShotBasicNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Caracara EyeUltimate6× ranged ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap.
  3. Thorn TrapSecondary1.2× ranged ATK every 6 s (0.2×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 3 s.
  4. Ember ArrowFuryApplies Fire instead of Sand: its value is the reaction it opens, not the number (2.8× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +0.7 HP and +0.5 DEF per point. Vera has 70 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.

Order to raise the skills

  1. Frost SparkBasicNo cooldown and no MP: most of your damage per second (0.67× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time. It also gives 15% slow for 1 s.
  2. Ice LanceSecondary1.5× MATK every 5 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives 40% slow for 3 s.
  3. AvalancheUltimate5× MATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap.
  4. ThawFuryApplies Water instead of Ice: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +0.7 HP and +0.5 DEF per point. Jurandir has 70 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +8 HP and +6 DEF.

Order to raise the skills

  1. CrackleBasicNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Electric FenceSecondary1.4× MATK every 6 s (0.23×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 4 s.
  3. Pampa StormUltimate4.5× MATK every 30 s: your hardest hit, but rare (0.15×/s). Raise it after the first two reach the ascension cap.
  4. Steel BladeFuryApplies Metal instead of Lightning: its value is the reaction it opens, not the number (2.5× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 40% slow for 3 s.

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +1 HP and +0.5 DEF per point. Ivone has 100 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.

Order to raise the skills

  1. Blessing PrayerSecondaryHeals 1.8× MATK on the most wounded ally every 4 s. Each level heals 10% more: that is your job, raise it before damage.
  2. Tide OrbBasicNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  3. Calm TideUltimateHeals the whole party for 3× MATK every 30 s and still hits 3× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
  4. BloomFuryApplies Nature instead of Water: its value is the reaction it opens, not the number (2.2× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Divino multiplies that number (0.45× to 2.5×).
  • VIT: +1 HP and +0.5 DEF per point. Divino has 100 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +12 HP and +6 DEF.

Order to raise the skills

  1. Pilgrim's HammerBasicNo cooldown and no MP: most of your damage per second (0.75× ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Blessed HammerSecondary1.8× ATK every 5 s (0.36×/s): the second biggest gain per level, and it fits between two basics.
  3. SentenceFuryApplies Earth instead of Nature: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
  4. VowUltimateNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives a shield of 40% of max HP and taunt for 10 s.

Build guide

Attributes

Main:INT · Secondary:VIT

  • MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
  • VIT: +1 HP and +0.5 DEF per point. Benedita has 100 base HP.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.

Order to raise the skills

  1. Ox ChantBasicNo cooldown and no MP: most of your damage per second (0.73× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
  2. Boi-BumbáUltimateHeals the whole party for 2× MATK every 30 s and still hits 0.9× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
  3. June BonfireSecondary0.25× MATK every 5 s (0.05×/s): the second biggest gain per level, and it fits between two basics.
  4. Thunder RattleFuryApplies Lightning instead of Fire: its value is the reaction it opens, not the number (0.6× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Marcelo multiplies that number (0.3× to 7×).
  • VIT: +0.85 HP and +0.5 DEF per point. Marcelo has 85 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.

Order to raise the skills

  1. Two TapsBasicNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
  2. GingaSecondary2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
  3. Market CutUltimate7× ATK every 30 s: your hardest hit, but rare (0.23×/s). Raise it after the first two reach the ascension cap.
  4. Stingray TailFuryApplies Wind instead of Lightning: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Luzia multiplies that number (0.35× to 6.5×).
  • VIT: +0.85 HP and +0.5 DEF per point. Luzia has 85 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.

Order to raise the skills

  1. Razor CutBasicNo cooldown and no MP: most of your damage per second (1.17× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
  2. Half MoonUltimate6.5× ATK every 30 s: your hardest hit, but rare (0.22×/s). Raise it after the first two reach the ascension cap.
  3. Ice TideFuryApplies Ice instead of Poison: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives 50% slow for 3 s.
  4. MandingaSecondaryNo damage: levels do not change the effect, they only shave 3% off the cooldown from level 5. Leave it for last. It also gives stealth for 4 s.

Build guide

Attributes

Main:STR · Secondary:VIT

  • ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Tião multiplies that number (0.3× to 5×).
  • VIT: +0.85 HP and +0.5 DEF per point. Tião has 85 base HP, not much for the front line.
  • LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.

Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.

Order to raise the skills

  1. Grass EdgeBasicNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
  2. Dune TrailSecondary1.8× ATK every 6 s (0.3×/s): the second biggest gain per level, and it fits between two basics. It also gives stealth for 1.5 s.
  3. Jalapão DunesUltimate5× ATK every 30 s: your hardest hit, but rare (0.17×/s). Raise it after the first two reach the ascension cap. It also gives 40% slow for 3 s.
  4. Spring UpwellFuryApplies Water instead of Sand: its value is the reaction it opens, not the number (2.3× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown. It also gives a shield of 25% of max HP.