Marcelo
The market boy from the East Side ★ Gold
- Class
Rogue · Quick strikes- Home
- São Paulo (Sudeste)
- Weapon
- dagger
- Elements
-
Lightning fury
Wind - Base
- Base HP 85 · HP per level 8 · Base MP 60
- Recruit
- starter hero: one of the 2 free ones; later, from New characters
Lore
Marcelo grew up at a street market in São Paulo's East Side, a greengrocer's son: he learned to cut fast at his father's stall and to dodge carts between the tents before he learned to read. Lightning because customers don't wait; wind because by the time the market packs up he is already in another neighborhood. The two daggers were the stall's knives, and he still shouts the price when he lands a hit.
How it plays
Lightning rogue with a wind fury. Two Taps (two hits, no cooldown), Ginga, Market Cut with the biggest multiplier in the game and Stingray Tail, wind in an area that Swirls his own lightning aura.
The four skills and the class entry
-
Two Taps Basic · Lightning · opens at level 1 power 0,3× · 2 hits · cooldown 0,6 s -
Ginga Secondary · Lightning · opens at level 3 power 2× · cooldown 5 s · 8 MP -
Market Cut Ultimate · Lightning · opens at level 8 power 7× · cooldown 30 s · 20 MP -
Stingray Tail Fury · Wind · opens at level 12 power 2,5× · area 60 px · cooldown 45 s · 15 MP -
Ambush Entry · Lightning power 1,5× · area 70 px · cooldown 15 s
Build guide
Attributes
Main:STR · Secondary:VIT
- ATK = STR + weapon ATK. Each STR point is +1 ATK, and every skill of Marcelo multiplies that number (0.3× to 7×).
- VIT: +0.85 HP and +0.5 DEF per point. Marcelo has 85 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in STR and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 STR and 12 VIT: +24 ATK and +10 HP and +6 DEF.
Order to raise the skills
Two TapsBasicNo cooldown and no MP: most of your damage per second (1× ATK per second at level 1, in 2 hits). Each level gives +10% power, and you use that +10% all the time.
GingaSecondary2× ATK every 5 s (0.4×/s): the second biggest gain per level, and it fits between two basics.
Market CutUltimate7× ATK every 30 s: your hardest hit, but rare (0.23×/s). Raise it after the first two reach the ascension cap.
Stingray TailFuryApplies Wind instead of Lightning: its value is the reaction it opens, not the number (2.5× ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Recommended duos
Who reacts the most with this hero, counting the element and the fury on each side.