Cícero
The Cariri cowboy ★ Gold
- Class
Archer · Ranged shots- Home
- Ceará (Nordeste)
- Weapon
- bow
- Elements
-
Sand fury
Fire - Base
- Base HP 90 · HP per level 8 · Base MP 70
- Recruit
- from New characters, at the Sporarium
Lore
Cícero drove cattle in the Ceará backlands in a leather vest and learned to aim from afar so as not to lose a calf. Sand is his by right; fire, he says, is just the ember of a pipe that never goes out.
How it plays
Sand archer with a fire fury. Cowboy Shot, Thorn Trap (a strong slow in an area), Caracara Eye with the class's biggest single shot and Ember Arrow, which makes Glass on his own sand (damage x1.7).
The four skills and the class entry
-
Cowboy Shot Basic · Sand · opens at level 1 power 0,5× · cooldown 0,6 s -
Thorn Trap Secondary · Sand · opens at level 3 power 1,2× · area 55 px · slow 60% · cooldown 6 s · 10 MP -
Caracara Eye Ultimate · Sand · opens at level 8 power 6× · cooldown 30 s · 20 MP -
Ember Arrow Fury · Fire · opens at level 12 power 2,8× · cooldown 45 s · 15 MP -
Volley Entry · Sand power 0,9× · area 90 px · cooldown 15 s
Build guide
Attributes
Main:DEX · Secondary:VIT
- Bows use DEX instead of STR: each point is +1 ranged ATK, plus +0.2 elemental mastery (reaction damage).
- VIT: +0.9 HP and +0.5 DEF per point. Cícero has 90 base HP, not much for the front line.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in DEX and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 DEX and 12 VIT: +24 ATK and +11 HP and +6 DEF.
Order to raise the skills
Cowboy ShotBasicNo cooldown and no MP: most of your damage per second (0.83× ranged ATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Caracara EyeUltimate6× ranged ATK every 30 s: your hardest hit, but rare (0.2×/s). Raise it after the first two reach the ascension cap.
Thorn TrapSecondary1.2× ranged ATK every 6 s (0.2×/s): the second biggest gain per level, and it fits between two basics. It also gives 60% slow for 3 s.
Ember ArrowFuryApplies Fire instead of Sand: its value is the reaction it opens, not the number (2.8× ranged ATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Recommended duos
Who reacts the most with this hero, counting the element and the fury on each side.