Ivone
The healer of the coast ★ Gold
- Class
Acolyte · Healing and support- Home
- Santa Catarina (Sul)
- Weapon
- mace
- Elements
-
Water fury
Nature - Base
- Base HP 100 · HP per level 9 · Base MP 85
- Recruit
- starter hero: one of the 2 free ones; later, from New characters
Lore
Ivone blessed fishermen in Santa Catarina before the boats left. She brought the chapel's altar mace and her mother's prayer book. Water because she is from the sea; nature because every prayer of hers ends in a seed.
How it plays
Water acolyte with a nature fury. Tide Orb, Blessing Prayer (heals whoever is worst off), Calm Tide (heals the group) and Bloom, which applies nature in an area.
The four skills and the class entry
-
Tide Orb Basic · Water · opens at level 1 power 0,5× · cooldown 0,6 s -
Blessing Prayer Secondary · opens at level 3 heal 1,8× · cooldown 4 s · 10 MP -
Calm Tide Ultimate · opens at level 8 heal 3× · area 150 px · cooldown 30 s · 25 MP -
Bloom Fury · Nature · opens at level 12 power 2,2× · area 55 px · cooldown 45 s · 15 MP -
Blessing Entry heal 1,2× · area 130 px · cooldown 18 s
Build guide
Attributes
Main:INT · Secondary:VIT
- MATK = 1.5 × INT. Each point is +1.5 MATK, +0.5 elemental mastery (reaction damage), +0.3 MDEF and +1% MP.
- VIT: +1 HP and +0.5 DEF per point. Ivone has 100 base HP.
- LUK gives +0.3% crit per point: only after about 30 in your main stat. AGI is not in any formula of the prototype yet: do not spend on it for now.
Each level gives 3 points: 2 in INT and 1 in VIT. Each point costs 1 up to attribute 10, 2 up to 20, 3 up to 30, and so on. At level 20 (57 points) that is 24 INT and 12 VIT: +36 MATK and +12 HP and +6 DEF.
Order to raise the skills
Blessing PrayerSecondaryHeals 1.8× MATK on the most wounded ally every 4 s. Each level heals 10% more: that is your job, raise it before damage.
Tide OrbBasicNo cooldown and no MP: most of your damage per second (0.83× MATK per second at level 1). Each level gives +10% power, and you use that +10% all the time.
Calm TideUltimateHeals the whole party for 3× MATK every 30 s and still hits 3× MATK in an area. Each level heals 10% more; it is what keeps the team up in boss phases.
BloomFuryApplies Nature instead of Water: its value is the reaction it opens, not the number (2.2× MATK every 45 s). Last; from level 5 each level also shaves 3% off the cooldown.
Recommended duos
Who reacts the most with this hero, counting the element and the fury on each side.